My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Battle Ram Miner
Giant Snowball
Bats Archers Minions Battle Ram Miner
Zap
Bats Archers Minions Battle Ram
Barbarian Barrel
Archers Battle Ram Electro Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Battle Ram P.E.K.K.A Miner Electro Wizard
Fireball
Archers Minions Battle Ram Electro Wizard
Poison
Bats Archers Minions Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Minions Miner Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Minions Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Battle Ram P.E.K.K.A
Archers
Battle Ram P.E.K.K.A Miner
Minions
Miner Bats Battle Ram P.E.K.K.A
Battle Ram
Poison Bats Archers Minions P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Miner
P.E.K.K.A
Poison Electro Wizard Bats Archers Minions Battle Ram
Miner
Bats Minions Poison Archers Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Miner

Defense Synergies 0 10

Bats
Minions P.E.K.K.A Electro Wizard
Archers
Minions P.E.K.K.A Electro Wizard
Minions
Bats Archers P.E.K.K.A Electro Wizard
Battle Ram
Poison
Electro Wizard
P.E.K.K.A
Bats Archers Minions Electro Wizard
Miner
Electro Wizard
Bats Archers Minions Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A Bats Archers Minions Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Poison P.E.K.K.A
Bats Archers Minions Electro Wizard
Bats Minions Electro Wizard Archers Poison
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Archers Miner Electro Wizard
Bats Archers Minions Poison Electro Wizard
Minions Bats Archers Poison Electro Wizard
P.E.K.K.A Bats Minions Electro Wizard
Bats Minions Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Bats Minions Poison P.E.K.K.A Electro Wizard
Bats Archers Minions Electro Wizard
Poison Bats Archers Minions Electro Wizard
P.E.K.K.A Electro Wizard
Bats Archers Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Miner
P.E.K.K.A Bats Minions Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Poison Bats Archers Minions Electro Wizard
P.E.K.K.A Bats Archers Minions Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Minions Poison
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Bats Archers Minions Poison P.E.K.K.A
Bats Minions Poison Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner Electro Wizard
Poison Miner
Poison
Poison
Poison Bats Minions
Archers Poison
Poison
Poison Miner
Bats Minions Poison Electro Wizard
Poison Miner Electro Wizard
Poison Archers
Poison Miner
Minions Poison
Poison
Poison
Poison
Poison
Bats Minions
Archers Poison Electro Wizard
Poison Miner
Minions Poison
Poison
Poison
Poison
Poison Miner Electro Wizard
Poison Miner
Poison Miner
Poison Bats Archers Electro Wizard
Electro Wizard Bats Minions Poison
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Archers Minions
Poison Archers Electro Wizard
Poison Miner Electro Wizard
Poison
Poison
P.E.K.K.A
Bats Minions Poison Electro Wizard
Bats Poison Electro Wizard
Poison Miner Electro Wizard

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