My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner
Giant Snowball
Archers Minions Mega Minion Miner
Zap
Archers Minions
Barbarian Barrel
Archers Electro Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mega Minion P.E.K.K.A Miner Electro Wizard
Fireball
Archers Minions Mega Minion Electro Wizard
Poison
Archers Minions Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Mega Minion Miner Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Miner Electro Wizard Archers Minions The Log
Archers
Zap P.E.K.K.A Miner
Minions
Miner Zap P.E.K.K.A
Mega Minion
Zap Miner
P.E.K.K.A
Zap Electro Wizard Archers Minions The Log
The Log
Zap P.E.K.K.A Miner
Miner
Zap Minions Archers Mega Minion The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 3 19

Zap
Mega Minion Electro Wizard Archers Minions P.E.K.K.A The Log Miner
Archers
Zap Minions Mega Minion P.E.K.K.A The Log Electro Wizard
Minions
Zap Archers P.E.K.K.A The Log Electro Wizard
Mega Minion
Zap Archers The Log Miner Electro Wizard
P.E.K.K.A
The Log Zap Archers Minions Electro Wizard
The Log
P.E.K.K.A Zap Archers Minions Mega Minion Miner Electro Wizard
Miner
Zap Mega Minion The Log
Electro Wizard
Zap Archers Minions Mega Minion P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log Electro Wizard
P.E.K.K.A Zap Minions Mega Minion The Log Electro Wizard
P.E.K.K.A Archers Minions Mega Minion Electro Wizard
P.E.K.K.A Minions Mega Minion Electro Wizard
P.E.K.K.A The Log
The Log Zap Archers Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Zap Archers
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Archers Miner Electro Wizard
Archers Minions Electro Wizard Zap Mega Minion The Log
Minions Mega Minion Zap Archers Electro Wizard
P.E.K.K.A Zap Minions The Log Electro Wizard
Zap Minions Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Minions P.E.K.K.A Electro Wizard
Zap Archers Minions Mega Minion The Log Electro Wizard
Zap The Log Archers Minions Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Archers Minions P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Mega Minion The Log Miner
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Zap Archers Minions Electro Wizard
P.E.K.K.A Archers Minions Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Mega Minion The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Minions Mega Minion
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Zap Archers Minions Mega Minion P.E.K.K.A The Log
Minions Zap Archers Mega Minion P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Zap The Log
Zap Minions Mega Minion
Archers The Log
The Log Zap
The Log Miner Zap
Minions Electro Wizard
Miner Zap The Log Electro Wizard
Zap Archers
The Log Miner
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap Archers Mega Minion The Log Electro Wizard
Zap The Log Miner
Minions The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Miner Zap Electro Wizard
Zap The Log Miner
Miner Zap The Log
Zap Archers Electro Wizard
Zap Electro Wizard Minions Mega Minion
Mega Minion
Zap The Log Miner
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Archers Minions
Zap Archers Mega Minion Electro Wizard
The Log
Miner Mega Minion Electro Wizard
The Log Zap
Zap
Mega Minion P.E.K.K.A
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

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