My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Fire Spirit Archers Battle Ram Furnace
Zap
Fire Spirit Archers Battle Ram Furnace
Barbarian Barrel
Fire Spirit Archers Battle Ram Furnace Electro Wizard
The Log
Fire Spirit Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Archers Furnace
Royal Delivery
Fire Spirit Archers Battle Ram P.E.K.K.A Electro Wizard
Fireball
Archers Battle Ram Furnace Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Battle Ram Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Battle Ram Furnace Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Arrows Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram Furnace
Archers
Arrows Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Archers Battle Ram Lightning
Battle Ram
Fire Spirit Archers Arrows Furnace Lightning P.E.K.K.A Electro Wizard
Furnace
Fire Spirit Battle Ram P.E.K.K.A
Lightning
Arrows Battle Ram
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Archers Battle Ram Furnace
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 0 10

Fire Spirit
P.E.K.K.A Electro Wizard
Archers
Furnace P.E.K.K.A Electro Wizard
Arrows
Furnace Lightning P.E.K.K.A
Battle Ram
Furnace
Archers Arrows Electro Wizard
Lightning
Arrows
P.E.K.K.A
Fire Spirit Archers Arrows Electro Wizard
Electro Wizard
Fire Spirit Archers Furnace P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A Fire Spirit Archers Lightning Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Fire Spirit Archers Furnace Electro Wizard
Furnace Lightning Electro Wizard Fire Spirit Archers Arrows
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Fire Spirit Archers Electro Wizard
Archers Electro Wizard Arrows Furnace
Arrows Archers Furnace Electro Wizard
Furnace P.E.K.K.A Fire Spirit Lightning Electro Wizard
Fire Spirit Arrows Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace Lightning P.E.K.K.A Electro Wizard
Arrows Furnace P.E.K.K.A Electro Wizard
Fire Spirit Arrows Archers Furnace Electro Wizard
Arrows Furnace Fire Spirit Archers Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Archers Arrows Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Lightning
P.E.K.K.A Furnace Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Furnace Archers Electro Wizard
P.E.K.K.A Archers Furnace Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A
Archers Furnace
Electro Wizard Archers Furnace Lightning P.E.K.K.A
Arrows Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Fire Spirit Arrows Furnace
Arrows Fire Spirit Furnace
Fire Spirit Archers Arrows Furnace
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Electro Wizard
Lightning Arrows Electro Wizard
Lightning Fire Spirit Archers Arrows
Lightning Fire Spirit
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows Furnace
Lightning Arrows
Lightning
Lightning Fire Spirit Archers Arrows Electro Wizard
Lightning Fire Spirit Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit Furnace
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Fire Spirit Archers Arrows Furnace Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Fire Spirit Archers
Lightning Fire Spirit Archers Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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