My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions
Giant Snowball
Bats Archers Minions
Zap
Bats Archers Minions
Barbarian Barrel
Archers Executioner
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Executioner P.E.K.K.A
Fireball
Archers Minions Executioner
Poison
Bats Archers Minions Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Minions Tornado Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions P.E.K.K.A
Zap
Fireball Tornado P.E.K.K.A Bats Archers Minions Executioner
Archers
Zap P.E.K.K.A
Minions
Bats Zap P.E.K.K.A
Fireball
Zap Tornado
Tornado
Zap Fireball Executioner P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Archers Minions Executioner

Defense Synergies 4 12

Bats
Zap Minions P.E.K.K.A
Zap
Fireball Bats Archers Minions Tornado Executioner P.E.K.K.A
Archers
Zap Minions Tornado P.E.K.K.A
Minions
Bats Zap Archers P.E.K.K.A
Fireball
Zap Tornado
Tornado
Fireball Executioner P.E.K.K.A Zap Archers
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
P.E.K.K.A Bats Zap Minions Executioner
Tornado P.E.K.K.A Bats Archers Minions Executioner
P.E.K.K.A Bats Minions
Fireball Tornado P.E.K.K.A
Fireball Tornado Bats Zap Archers Minions Executioner
Bats Minions Tornado Zap Archers Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Tornado
Tornado Archers
Bats Archers Minions Executioner Zap Fireball Tornado
Minions Executioner Bats Zap Archers Fireball Tornado
P.E.K.K.A Bats Zap Minions Fireball
Fireball Executioner Bats Zap Minions Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Bats Minions Fireball Tornado Executioner P.E.K.K.A
Fireball Bats Zap Archers Minions Tornado Executioner
Zap Tornado Executioner Bats Archers Minions Fireball
P.E.K.K.A Tornado
Bats Archers Minions Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Executioner
P.E.K.K.A Bats Zap Minions
P.E.K.K.A Bats Zap Fireball Tornado
P.E.K.K.A Executioner
Fireball Executioner Bats Zap Archers Minions Tornado
P.E.K.K.A Bats Archers Minions Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Minions Fireball Tornado
P.E.K.K.A
P.E.K.K.A Bats Minions
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Executioner
Archers Fireball Executioner
Bats Zap Archers Minions Fireball Tornado Executioner P.E.K.K.A
Bats Minions Executioner Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap Minions Tornado
Archers Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Bats Minions Fireball Tornado
Zap Fireball Tornado
Fireball Zap Archers Tornado Executioner
Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats Minions
Zap Archers Fireball Executioner
Zap Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Bats Zap Archers Fireball Tornado Executioner
Zap Bats Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Archers Minions Fireball
Fireball Zap Archers Tornado Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Bats Minions Fireball Tornado
Bats Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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