My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Goblin Gang Skeleton Barrel Goblin Hut Miner
Zap
Bats Goblin Gang Skeleton Barrel Goblin Hut
Barbarian Barrel
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
The Log
Goblin Gang Skeleton Barrel Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Skeleton Barrel Goblin Hut
Royal Delivery
Bats Goblin Gang Skeleton Barrel Goblin Hut P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Poison
Bats Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Miner Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Zap P.E.K.K.A
Zap
P.E.K.K.A Miner Electro Wizard Bats Skeleton Barrel Goblin Hut
Goblin Gang
Miner Skeleton Barrel Goblin Hut P.E.K.K.A
Skeleton Barrel
Bats Goblin Hut Miner Zap Goblin Gang
Goblin Hut
Skeleton Barrel Zap Goblin Gang Miner
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Miner
Bats Zap Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 1 14

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Skeleton Barrel Goblin Hut P.E.K.K.A Miner
Goblin Gang
Zap Goblin Hut P.E.K.K.A Miner Electro Wizard
Skeleton Barrel
Zap
Goblin Hut
Zap Goblin Gang Electro Wizard
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Miner
Zap Goblin Gang
Electro Wizard
Zap Bats Goblin Gang Goblin Hut P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Goblin Hut Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Goblin Hut P.E.K.K.A Bats Electro Wizard
Goblin Hut P.E.K.K.A Bats Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Goblin Hut
Zap Skeleton Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Miner Electro Wizard
Bats Goblin Gang Electro Wizard Zap Goblin Hut
Bats Zap Goblin Gang Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Bats Zap Goblin Gang Goblin Hut P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Goblin Hut Electro Wizard
Zap Goblin Gang Goblin Hut P.E.K.K.A Electro Wizard
Bats Goblin Gang Goblin Hut P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Goblin Hut Electro Wizard
Zap Bats Goblin Hut Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Goblin Gang Bats P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Skeleton Barrel Miner
Goblin Gang P.E.K.K.A Bats Zap Goblin Hut Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Goblin Hut
Bats Zap Goblin Gang Skeleton Barrel Goblin Hut Electro Wizard
Goblin Gang P.E.K.K.A Bats Goblin Hut Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Goblin Hut
P.E.K.K.A Goblin Gang Goblin Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Goblin Hut Electro Wizard Bats Zap P.E.K.K.A
Bats Zap Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Miner Electro Wizard
Skeleton Barrel Goblin Hut Miner
Skeleton Barrel
Zap
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Miner Zap Skeleton Barrel
Bats Goblin Gang Electro Wizard
Miner Zap Skeleton Barrel Electro Wizard
Zap
Skeleton Barrel Goblin Hut Miner
Skeleton Barrel
Zap Skeleton Barrel Goblin Hut
Zap Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut
Bats
Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Miner
Zap Skeleton Barrel
Zap
Miner Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel Miner
Miner Zap Skeleton Barrel
Bats Zap Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel Goblin Hut
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Skeleton Barrel Electro Wizard Bats Goblin Gang Goblin Hut
Zap Electro Wizard
Miner Goblin Gang Electro Wizard
Zap Skeleton Barrel
Zap
P.E.K.K.A
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Skeleton Barrel Miner Electro Wizard

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