My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Ice Spirit Knight Three Musketeers
The Log
Ice Spirit Three Musketeers
Earthquake
Elixir Collector
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Knight Minion Horde Three Musketeers P.E.K.K.A
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Minion Horde Three Musketeers
Zap
Ice Spirit P.E.K.K.A Knight Minion Horde Three Musketeers The Log
Knight
Ice Spirit Three Musketeers Zap Minion Horde The Log
Minion Horde
Ice Spirit Zap Knight
Elixir Collector
Three Musketeers
Knight Ice Spirit Zap The Log
P.E.K.K.A
Ice Spirit Zap The Log
The Log
Zap Knight Three Musketeers P.E.K.K.A

Defense Synergies 2 15

Ice Spirit
Zap Knight Minion Horde Three Musketeers P.E.K.K.A The Log
Zap
Ice Spirit Knight Minion Horde Three Musketeers P.E.K.K.A The Log
Knight
Ice Spirit Zap Minion Horde Three Musketeers The Log
Minion Horde
Ice Spirit Zap Knight The Log
Elixir Collector
Three Musketeers
Ice Spirit Zap Knight The Log
P.E.K.K.A
The Log Ice Spirit Zap
The Log
P.E.K.K.A Ice Spirit Zap Knight Minion Horde Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde The Log
Minion Horde P.E.K.K.A Ice Spirit Zap Knight Three Musketeers The Log
Minion Horde Three Musketeers P.E.K.K.A Knight
Minion Horde Three Musketeers P.E.K.K.A Knight
P.E.K.K.A The Log
The Log Zap
Minion Horde Three Musketeers Ice Spirit Zap
Zap P.E.K.K.A The Log
Minion Horde Three Musketeers P.E.K.K.A
Knight Ice Spirit Minion Horde
Minion Horde Zap Knight The Log
Minion Horde Three Musketeers Zap
Minion Horde P.E.K.K.A Ice Spirit Zap Knight Three Musketeers The Log
Three Musketeers Ice Spirit Zap Minion Horde P.E.K.K.A The Log
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Ice Spirit Zap Three Musketeers P.E.K.K.A The Log
Minion Horde Three Musketeers Knight P.E.K.K.A
Ice Spirit Zap Knight Minion Horde Three Musketeers The Log
Zap The Log Ice Spirit Knight
P.E.K.K.A Three Musketeers
Knight Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight The Log
P.E.K.K.A Ice Spirit Zap Knight Minion Horde The Log
P.E.K.K.A Zap Knight Minion Horde The Log
P.E.K.K.A Knight Minion Horde Three Musketeers
Ice Spirit Zap Minion Horde Three Musketeers
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Zap Minion Horde P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Zap The Log
P.E.K.K.A Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Ice Spirit Zap Knight Minion Horde Three Musketeers P.E.K.K.A The Log
Zap Minion Horde P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap The Log
Minion Horde The Log
Knight The Log
Zap Minion Horde The Log
Ice Spirit Zap Minion Horde
Minion Horde The Log
The Log Ice Spirit Zap
The Log Zap
Minion Horde Three Musketeers
Zap Knight Minion Horde The Log
Zap
Knight Three Musketeers The Log
Minion Horde
Zap The Log
Zap Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde
Zap Three Musketeers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Ice Spirit
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Ice Spirit Minion Horde
P.E.K.K.A Minion Horde
The Log
Zap Minion Horde Ice Spirit
Zap Three Musketeers
The Log
Knight Minion Horde Three Musketeers
The Log Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Ice Spirit Minion Horde The Log
Zap
Zap The Log

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