My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Musketeer Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Lava Hound
Giant Snowball
Archers Mega Minion Musketeer Lava Hound
Zap
Archers Lava Hound
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers Lava Hound
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Musketeer Electro Wizard Lava Hound
Fireball
Archers Mega Minion Musketeer Electro Wizard Lava Hound
Poison
Archers Mega Minion Musketeer Electro Wizard Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Mini P.E.K.K.A Musketeer Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Electro Wizard Archers Mini P.E.K.K.A Musketeer Lava Hound
Archers
Zap Mini P.E.K.K.A Lava Hound
Mega Minion
Zap Lava Hound Fireball
Fireball
Zap Lava Hound Mega Minion Electro Wizard
Mini P.E.K.K.A
Zap Archers Musketeer Electro Wizard
Musketeer
Zap Mini P.E.K.K.A
Electro Wizard
Zap Fireball Mini P.E.K.K.A
Lava Hound
Mega Minion Fireball Zap Archers

Defense Synergies 5 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Archers Musketeer
Archers
Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Mega Minion
Zap Archers Musketeer Electro Wizard
Fireball
Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Fireball Musketeer
Musketeer
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Mega Minion Fireball Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Zap Mega Minion Musketeer Electro Wizard
Mini P.E.K.K.A Archers Mega Minion Musketeer Electro Wizard
Mini P.E.K.K.A Mega Minion Musketeer Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Archers Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard Zap Archers Fireball
Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer Electro Wizard
Archers Electro Wizard Zap Mega Minion Fireball Musketeer
Mega Minion Musketeer Zap Archers Fireball Electro Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Electro Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Fireball Zap Archers Mega Minion Musketeer Electro Wizard
Zap Archers Mega Minion Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Archers Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Mega Minion Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer
Fireball Zap Archers Musketeer Electro Wizard
Mini P.E.K.K.A Archers Mega Minion Fireball Musketeer Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball
Archers Fireball Musketeer
Electro Wizard Zap Archers Mega Minion Fireball Mini P.E.K.K.A Musketeer
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Mega Minion Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Mega Minion
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer Electro Wizard
Zap Electro Wizard Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball Musketeer
Fireball Zap Archers Mega Minion Musketeer Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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