My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Mortar Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Mortar Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Mortar Goblin Barrel Inferno Dragon
Poison
Goblin Gang Mortar
Lightning
Knight Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Goblin Barrel Mortar Fireball Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Mortar The Log
Knight
Goblin Gang Mortar Goblin Barrel Zap Fireball The Log
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Zap Goblin Gang Fireball The Log
Fireball
Zap Knight Mortar The Log
Goblin Barrel
Knight Goblin Gang
The Log
Zap Knight Mortar Fireball
Inferno Dragon

Defense Synergies 3 15

Zap
Fireball Knight Goblin Gang Mortar The Log Inferno Dragon
Knight
Goblin Gang Zap Mortar Fireball The Log
Goblin Gang
Knight Zap Mortar The Log Inferno Dragon
Mortar
Zap Knight Goblin Gang Fireball The Log Inferno Dragon
Fireball
Zap The Log Knight Mortar
Goblin Barrel
The Log
Fireball Zap Knight Goblin Gang Mortar Inferno Dragon
Inferno Dragon
Zap Goblin Gang Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball The Log
Inferno Dragon Zap Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Mortar
Fireball The Log
Goblin Gang Fireball The Log Zap
Inferno Dragon Zap Goblin Gang Mortar Fireball
Zap Fireball The Log
Inferno Dragon Goblin Gang Mortar
Knight Goblin Gang
Goblin Gang Zap Knight Fireball The Log
Inferno Dragon Zap Goblin Gang Fireball
Mortar Zap Knight Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mortar The Log
Inferno Dragon Knight Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball The Log Inferno Dragon
Knight Goblin Gang Mortar Fireball
Mortar Fireball Zap Knight Goblin Gang The Log
Zap Mortar The Log Knight Fireball Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Mortar The Log Inferno Dragon
Goblin Gang Zap Knight The Log
Goblin Gang Zap Knight Fireball The Log
Knight Goblin Gang Inferno Dragon
Fireball Zap Goblin Gang
Goblin Gang Knight Fireball
Knight Inferno Dragon
Zap Knight Mortar Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Zap Fireball The Log
Knight Goblin Gang Fireball
Fireball
Goblin Gang Zap Knight Mortar Fireball The Log Inferno Dragon
Zap Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap Mortar The Log
Fireball Zap
Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Goblin Gang Fireball
Zap Knight Mortar Fireball The Log
Fireball Zap
Knight Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball
Inferno Dragon
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Zap Fireball
Zap Fireball
Fireball
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Knight Goblin Gang
The Log Zap Mortar Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Mortar Fireball The Log

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