My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Clone Prince Lava Hound
Giant Snowball
Minions Goblin Gang Clone Lava Hound
Zap
Minions Goblin Gang Clone Prince Lava Hound
Barbarian Barrel
Goblin Gang Wizard Clone
The Log
Goblin Gang Clone Prince
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Clone Lava Hound
Royal Delivery
Minions Goblin Gang Wizard Clone Prince Lava Hound
Fireball
Minions Goblin Gang Wizard Clone Lava Hound
Poison
Minions Goblin Gang Wizard Clone Lava Hound
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minions Goblin Gang Clone Wizard Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Minions Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lava Hound Prince
Minions
Lava Hound Clone Prince
Goblin Gang
Mirror Clone Prince Lava Hound
Wizard
Prince
Mirror
Arrows Goblin Gang
Clone
Lava Hound Minions Goblin Gang
Prince
Arrows Minions Goblin Gang Wizard
Lava Hound
Arrows Minions Clone Goblin Gang

Defense Synergies 1 5

Arrows
Mirror Prince
Minions
Prince
Goblin Gang
Mirror Prince
Wizard
Prince
Mirror
Arrows Goblin Gang
Clone
Prince
Arrows Minions Goblin Gang Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Goblin Gang Prince
Goblin Gang Prince Minions
Prince Minions Goblin Gang
Arrows Prince
Arrows Goblin Gang Minions
Minions Arrows Goblin Gang Wizard
Arrows
Minions Goblin Gang Prince
Goblin Gang Prince
Minions Goblin Gang Arrows Wizard
Arrows Minions Goblin Gang Wizard
Prince Minions Goblin Gang Wizard
Wizard Arrows Minions Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Arrows Minions Goblin Gang Prince
Arrows Minions Goblin Gang Wizard Prince
Arrows Wizard Minions
Prince
Goblin Gang Wizard Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Arrows Goblin Gang Wizard Prince
Goblin Gang Minions Prince
Goblin Gang Prince
Goblin Gang Prince
Arrows Wizard Minions Goblin Gang
Goblin Gang Prince Minions
Prince
Minions Prince
Goblin Gang
Minions Prince
Arrows Prince
Prince Goblin Gang Wizard
Wizard
Goblin Gang Minions Prince
Arrows Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Prince
Arrows Wizard Prince
Arrows Wizard
Arrows Minions
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard Prince
Arrows Wizard
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Minions Goblin Gang Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince
Minions Goblin Gang
Prince

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