My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Miner
Giant Snowball
Fire Spirit Barbarians Minion Horde Musketeer Miner
Zap
Fire Spirit Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Musketeer
The Log
Fire Spirit Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Musketeer Miner
Fireball
Barbarians Minion Horde Musketeer
Poison
Barbarians Minion Horde Musketeer
Lightning
Musketeer
Rocket
Barbarians Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Fireball Musketeer Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Miner Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Zap
Fireball Miner Fire Spirit Minion Horde Royal Giant Musketeer
Barbarians
Minion Horde
Miner Zap Royal Giant
Royal Giant
Fire Spirit Fireball Miner Zap Minion Horde Musketeer
Fireball
Zap Royal Giant Miner
Musketeer
Zap Royal Giant Miner
Miner
Fire Spirit Zap Minion Horde Royal Giant Fireball Musketeer

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Fireball Fire Spirit Barbarians Minion Horde Musketeer Miner
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Fireball
Zap Musketeer Miner
Musketeer
Zap Fireball Miner
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Musketeer
Barbarians Minion Horde Zap Musketeer
Barbarians Minion Horde Fire Spirit Musketeer
Barbarians Minion Horde Musketeer
Barbarians Fireball
Fireball Fire Spirit Zap Musketeer
Minion Horde Musketeer Fire Spirit Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Minion Horde Musketeer
Fire Spirit Barbarians Minion Horde Musketeer Miner
Barbarians Minion Horde Zap Fireball Musketeer
Minion Horde Musketeer Zap Fireball
Barbarians Minion Horde Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Zap Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Fireball Musketeer
Fire Spirit Fireball Zap Barbarians Minion Horde Musketeer
Zap Fire Spirit Barbarians Fireball Musketeer
Barbarians Musketeer
Fire Spirit Barbarians Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Musketeer Miner
Barbarians Zap Minion Horde Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Musketeer
Fire Spirit Fireball Zap Minion Horde Musketeer
Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Musketeer
Barbarians Zap Minion Horde Fireball Musketeer
Zap Barbarians Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer Miner
Minion Horde Fireball Miner
Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Minion Horde
Fireball Fire Spirit Zap Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minion Horde Fireball Musketeer
Miner Zap Minion Horde Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer Miner
Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball Miner
Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Zap Fire Spirit Fireball
Minion Horde
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Fire Spirit Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball
Zap Minion Horde Fireball Musketeer Miner
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fire Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Miner Minion Horde Musketeer
Zap Fireball Musketeer
Zap Fireball
Minion Horde Musketeer
Zap Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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