My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Musketeer Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Bandit
Giant Snowball
Archers Mega Minion Musketeer
Zap
Archers Bandit
Barbarian Barrel
Archers Musketeer Bandit
The Log
Archers Musketeer Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Musketeer Bandit
Fireball
Archers Mega Minion Musketeer Bandit
Poison
Archers Mega Minion Musketeer
Lightning
Mega Minion Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Bandit Fireball Musketeer Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Mega Minion Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Bandit Mega Knight
Mega Minion
Giant Fireball Mega Knight
Fireball
Mega Minion Giant The Log Mega Knight
Musketeer
Giant The Log Bandit Mega Knight
Giant
Mega Minion Musketeer Archers Fireball The Log Bandit
The Log
Fireball Musketeer Giant Bandit Mega Knight
Bandit
Archers Musketeer Giant The Log Mega Knight
Mega Knight
Archers Mega Minion Fireball Musketeer The Log Bandit

Defense Synergies 2 16

Archers
Mega Minion The Log Bandit Mega Knight
Mega Minion
Archers Musketeer The Log Bandit Mega Knight
Fireball
The Log Musketeer Bandit Mega Knight
Musketeer
The Log Mega Minion Fireball Bandit Mega Knight
Giant
The Log
Fireball Musketeer Archers Mega Minion Bandit Mega Knight
Bandit
Archers Mega Minion Fireball Musketeer The Log Mega Knight
Mega Knight
Archers Mega Minion Fireball Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer The Log Bandit Mega Knight
Mega Knight Archers Mega Minion Musketeer Bandit
Mega Minion Musketeer Bandit Mega Knight
Fireball The Log Mega Knight
Fireball The Log Archers Mega Minion Musketeer Bandit Mega Knight
Mega Minion Musketeer Archers Fireball
Fireball Musketeer The Log Bandit Mega Knight
Musketeer
Archers Musketeer Bandit Mega Knight
Archers Mega Minion Fireball Musketeer The Log Bandit Mega Knight
Mega Minion Musketeer Archers Fireball
Mega Knight Fireball Musketeer The Log Bandit
Fireball Mega Knight Mega Minion The Log
Bandit Mega Knight
Fireball The Log Bandit Mega Knight
Mega Knight Fireball Musketeer
Fireball Mega Knight Archers Mega Minion Musketeer The Log Bandit
The Log Archers Mega Minion Fireball Musketeer Bandit Mega Knight
Musketeer
Mega Knight Archers Fireball Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Bandit
Fireball Bandit Archers Mega Minion Musketeer The Log Mega Knight
Bandit Mega Knight Musketeer The Log
Mega Knight Fireball Musketeer The Log Bandit
Musketeer Bandit Mega Knight
Fireball Archers Musketeer
Archers Mega Minion Fireball Musketeer Bandit
Mega Knight
Mega Knight Mega Minion Fireball The Log Bandit
Mega Minion Musketeer
Mega Knight Mega Minion Musketeer
Mega Knight Fireball The Log
Mega Knight Fireball Bandit
Archers Fireball Musketeer Mega Knight
Archers Mega Minion Fireball Musketeer The Log
Mega Knight Archers Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball The Log Bandit
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Mega Minion Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log Bandit
Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Archers Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit Mega Knight
Fireball
Archers Mega Minion Fireball Musketeer The Log Bandit Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Mega Minion
Fireball The Log Musketeer Bandit
Fireball Musketeer The Log Bandit Mega Knight
Fireball Musketeer The Log Bandit
Archers Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log Bandit Mega Knight
Fireball
Mega Knight
Fireball The Log
Archers Fireball Musketeer Bandit
Fireball Archers Mega Minion Musketeer
The Log Fireball
Fireball Mega Minion Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Bandit Mega Knight

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