My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner Giant Skeleton Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Giant Skeleton
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Dark Prince
Barbarian Barrel
Wizard Dark Prince Executioner Giant Skeleton Ice Wizard Electro Wizard Lumberjack
The Log
Dark Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Dark Prince Executioner Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Executioner Ice Wizard Electro Wizard Lumberjack
Poison
Minion Horde Wizard Executioner Ice Wizard Electro Wizard
Lightning
Wizard Dark Prince Executioner Ice Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Dark Prince Electro Wizard Lumberjack Minion Horde Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Dark Prince Electro Wizard Lumberjack

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Giant Skeleton Lumberjack
Wizard
Dark Prince Giant Skeleton Lumberjack
Dark Prince
Minion Horde Wizard Executioner Ice Wizard Electro Wizard Lumberjack
Executioner
Dark Prince
Giant Skeleton
Minion Horde Wizard Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Dark Prince Giant Skeleton Lumberjack
Electro Wizard
Dark Prince Giant Skeleton Lumberjack
Lumberjack
Minion Horde Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard

Defense Synergies 0 16

Minion Horde
Ice Wizard
Wizard
Dark Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Dark Prince
Wizard Executioner Ice Wizard Electro Wizard
Executioner
Dark Prince Giant Skeleton Lumberjack
Giant Skeleton
Wizard Executioner Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Minion Horde Wizard Dark Prince Giant Skeleton Lumberjack
Electro Wizard
Wizard Dark Prince Giant Skeleton Lumberjack
Lumberjack
Wizard Executioner Giant Skeleton Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Electro Wizard
Minion Horde Lumberjack Dark Prince Executioner Ice Wizard Electro Wizard
Minion Horde Lumberjack Dark Prince Executioner Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Lumberjack Dark Prince Ice Wizard Electro Wizard
Dark Prince Giant Skeleton Lumberjack
Dark Prince Executioner Ice Wizard Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard Executioner Ice Wizard
Giant Skeleton Electro Wizard
Minion Horde Ice Wizard Lumberjack
Minion Horde Dark Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Minion Horde Executioner Ice Wizard Electro Wizard Wizard Dark Prince Giant Skeleton Lumberjack
Minion Horde Executioner Wizard Ice Wizard Electro Wizard
Minion Horde Lumberjack Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard
Wizard Executioner Minion Horde Dark Prince Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard Dark Prince Executioner Electro Wizard Lumberjack
Minion Horde Wizard Dark Prince Executioner Ice Wizard Electro Wizard Lumberjack
Wizard Executioner Dark Prince Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Dark Prince Minion Horde Executioner Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Wizard Executioner Lumberjack
Giant Skeleton Lumberjack Minion Horde Dark Prince Electro Wizard
Dark Prince Giant Skeleton Lumberjack Minion Horde Electro Wizard
Giant Skeleton Minion Horde Dark Prince Executioner Lumberjack
Wizard Executioner Minion Horde Ice Wizard Electro Wizard
Dark Prince Minion Horde Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Minion Horde Dark Prince Lumberjack
Minion Horde Giant Skeleton Electro Wizard Dark Prince
Minion Horde
Minion Horde Dark Prince Giant Skeleton Lumberjack
Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Minion Horde Wizard Executioner Lumberjack
Wizard Minion Horde Executioner
Electro Wizard Minion Horde Dark Prince Executioner Giant Skeleton Lumberjack
Executioner Minion Horde Wizard Dark Prince Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner Ice Wizard Electro Wizard
Minion Horde Giant Skeleton
Dark Prince Giant Skeleton
Wizard Executioner Minion Horde Dark Prince
Wizard Executioner Minion Horde Ice Wizard
Minion Horde Wizard Executioner
Wizard Executioner Ice Wizard
Wizard
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard Dark Prince Electro Wizard
Wizard Executioner
Executioner
Minion Horde
Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Dark Prince Executioner Electro Wizard
Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard Dark Prince Executioner Ice Wizard
Minion Horde
Wizard Executioner Ice Wizard Electro Wizard
Wizard
Minion Horde Wizard Executioner Ice Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard Dark Prince
Wizard Executioner Ice Wizard Electro Wizard
Minion Horde Wizard Dark Prince Executioner Electro Wizard Lumberjack
Wizard Executioner
Giant Skeleton
Minion Horde Dark Prince Executioner
Minion Horde Giant Skeleton Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Giant Skeleton Electro Wizard

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