My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians Musketeer
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Musketeer Executioner
The Log
Goblin Gang Barbarians Royal Giant Musketeer
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Executioner
Fireball
Minions Goblin Gang Barbarians Musketeer Executioner
Poison
Minions Goblin Gang Barbarians Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Musketeer Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Musketeer Executioner The Log
Minions
Royal Giant Zap
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Minions Zap Goblin Gang Musketeer Executioner The Log
Musketeer
Zap Royal Giant The Log
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Musketeer Executioner

Defense Synergies 2 11

Zap
Minions Goblin Gang Barbarians Musketeer Executioner The Log
Minions
Zap Musketeer The Log
Goblin Gang
Musketeer Zap Barbarians The Log
Barbarians
Zap Goblin Gang
Royal Giant
Musketeer
Goblin Gang The Log Zap Minions
Executioner
Zap The Log
The Log
Musketeer Zap Minions Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Executioner The Log
Barbarians Zap Minions Goblin Gang Musketeer Executioner The Log
Goblin Gang Barbarians Minions Musketeer Executioner
Barbarians Minions Goblin Gang Musketeer
Barbarians The Log
Goblin Gang The Log Zap Minions Musketeer Executioner
Minions Musketeer Zap Goblin Gang Executioner
Zap Barbarians Musketeer The Log
Barbarians Minions Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer
Minions Goblin Gang Barbarians Executioner Zap Musketeer The Log
Minions Musketeer Executioner Zap Goblin Gang
Barbarians Zap Minions Goblin Gang Musketeer The Log
Executioner Zap Minions Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang The Log
Barbarians Minions Goblin Gang Musketeer Executioner
Zap Minions Goblin Gang Barbarians Musketeer Executioner The Log
Zap Executioner The Log Minions Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Minions Barbarians Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Musketeer Executioner The Log
Goblin Gang Barbarians Zap Minions Musketeer The Log
Goblin Gang Zap Barbarians Musketeer The Log
Barbarians Goblin Gang Musketeer Executioner
Executioner Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Barbarians Musketeer
Barbarians
Zap Minions Barbarians The Log
Goblin Gang Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians The Log
Barbarians Goblin Gang Executioner
Barbarians Musketeer Executioner
Goblin Gang Barbarians Zap Minions Musketeer Executioner The Log
Minions Executioner Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Executioner The Log
The Log
Barbarians Musketeer The Log
Executioner Zap The Log
Executioner Zap Minions Musketeer
Musketeer Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Goblin Gang Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner
Musketeer Executioner The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log
Minions
Zap Musketeer Executioner The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Executioner
The Log Zap Musketeer Executioner
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Executioner
Zap Minions Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Minions Goblin Gang Barbarians Musketeer
Zap Musketeer Executioner
The Log
Goblin Gang Musketeer Executioner
The Log Zap Musketeer Executioner
Zap
Musketeer Executioner
Zap Minions Goblin Gang Musketeer The Log
Zap Musketeer Executioner
Zap Musketeer Executioner The Log

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