My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Barbarians Musketeer Miner Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Barbarians Musketeer Princess
The Log
Barbarians Royal Giant Musketeer Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Musketeer Miner Princess
Fireball
Minions Barbarians Musketeer Princess
Poison
Minions Barbarians Musketeer Princess
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Princess Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Miner Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Miner
Barbarians
Royal Giant
Minions Fireball Miner Musketeer The Log Princess
Fireball
Royal Giant The Log Miner Princess
Musketeer
Royal Giant The Log Miner
The Log
Royal Giant Fireball Musketeer Miner Princess
Miner
Minions Royal Giant Fireball Musketeer The Log
Princess
Royal Giant Fireball The Log

Defense Synergies 2 8

Minions
Musketeer The Log
Barbarians
Royal Giant
Fireball
The Log Musketeer Miner Princess
Musketeer
The Log Minions Fireball Miner
The Log
Fireball Musketeer Minions Miner Princess
Miner
Fireball Musketeer The Log
Princess
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Barbarians Minions Musketeer The Log
Barbarians Minions Musketeer
Barbarians Minions Musketeer
Barbarians Fireball The Log Princess
Fireball The Log Minions Musketeer
Minions Musketeer Fireball Princess
Barbarians Fireball Musketeer The Log
Barbarians Minions Musketeer Princess
Barbarians Musketeer Miner
Minions Barbarians Fireball Musketeer The Log Princess
Minions Musketeer Fireball Princess
Barbarians Minions Fireball Musketeer The Log
Fireball Minions Barbarians The Log Princess
Barbarians
Barbarians Fireball The Log
Barbarians Minions Fireball Musketeer
Fireball Minions Barbarians Musketeer The Log
The Log Minions Barbarians Fireball Musketeer Princess
Barbarians Musketeer
Minions Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Musketeer The Log Miner
Barbarians Minions Musketeer The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Minions Musketeer Princess
Minions Barbarians Fireball Musketeer
Barbarians
Minions Barbarians Fireball The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Musketeer Princess
Barbarians Minions Fireball Musketeer The Log
Minions Barbarians Fireball Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Musketeer The Log Miner Princess
Fireball The Log Miner
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer Princess
Musketeer The Log Princess
Fireball The Log Princess
Fireball The Log Miner
Minions Fireball Musketeer
Miner Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Miner Princess
Minions Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Minions
Fireball Musketeer The Log Princess
Fireball The Log Miner Princess
Minions Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Princess
Fireball The Log Miner Musketeer Princess
Fireball Musketeer The Log Miner Princess
Fireball Miner Musketeer The Log
Fireball Musketeer Princess
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball Princess
Fireball The Log Princess
Minions Barbarians Fireball Musketeer Princess
Fireball Musketeer Princess
The Log Fireball
Fireball Miner Musketeer Princess
The Log Fireball Musketeer Princess
Fireball
Musketeer
Minions Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Miner Princess

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