My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Mortar Dark Prince
Barbarian Barrel
Mortar Tesla Valkyrie Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Valkyrie Dark Prince Electro Wizard
Fireball
Mortar Tesla Electro Wizard
Poison
Mortar Electro Wizard
Lightning
Mortar Tesla Valkyrie Dark Prince Electro Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Rocket Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mortar Tesla Valkyrie Dark Prince Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mortar Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Dark Prince
Mortar
Arrows Rocket Dark Prince The Log
Tesla
Valkyrie
Dark Prince Electro Wizard
Rocket
Mortar
Dark Prince
Arrows Mortar Valkyrie Electro Wizard
The Log
Mortar
Electro Wizard
Valkyrie Dark Prince

Defense Synergies 1 17

Arrows
Mortar Tesla Valkyrie Dark Prince
Mortar
Arrows Tesla Valkyrie The Log Electro Wizard
Tesla
The Log Arrows Mortar Valkyrie Dark Prince Electro Wizard
Valkyrie
Arrows Mortar Tesla The Log Electro Wizard
Rocket
The Log
Dark Prince
Arrows Tesla The Log Electro Wizard
The Log
Tesla Mortar Valkyrie Rocket Dark Prince Electro Wizard
Electro Wizard
Mortar Tesla Valkyrie Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Valkyrie The Log Electro Wizard
Mortar Tesla Valkyrie Dark Prince The Log Electro Wizard
Mortar Tesla Rocket Valkyrie Dark Prince Electro Wizard
Tesla Mortar Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Rocket Dark Prince The Log
Arrows The Log Tesla Valkyrie Dark Prince Electro Wizard
Tesla Rocket Electro Wizard Arrows Mortar
Rocket Arrows Tesla Valkyrie The Log Electro Wizard
Tesla Mortar
Tesla Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Arrows Tesla Dark Prince The Log
Arrows Tesla Electro Wizard
Mortar Tesla Valkyrie Rocket Dark Prince The Log Electro Wizard
Valkyrie Rocket Arrows Mortar Tesla Dark Prince The Log Electro Wizard
Mortar Tesla Electro Wizard
Rocket Mortar Tesla The Log Electro Wizard
Tesla Arrows Mortar Valkyrie Dark Prince Electro Wizard
Arrows Mortar Tesla Valkyrie Dark Prince The Log Electro Wizard
Arrows Mortar Valkyrie The Log Tesla Dark Prince Electro Wizard
Mortar Tesla Electro Wizard
Valkyrie Dark Prince Arrows Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Dark Prince Electro Wizard
Electro Wizard Arrows Mortar Tesla Valkyrie Rocket The Log
Valkyrie Rocket Dark Prince The Log Electro Wizard
Valkyrie Rocket Dark Prince Tesla The Log Electro Wizard
Tesla Valkyrie Dark Prince
Arrows Rocket Tesla Electro Wizard
Rocket Dark Prince Tesla Valkyrie Electro Wizard
Tesla Valkyrie Dark Prince
Rocket Electro Wizard Mortar Valkyrie Dark Prince The Log
Tesla
Tesla Valkyrie Dark Prince
Rocket Arrows Valkyrie Dark Prince The Log Electro Wizard
Rocket Dark Prince Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Mortar Valkyrie Rocket Dark Prince The Log
Arrows Valkyrie Tesla Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Rocket The Log
Arrows Mortar The Log Electro Wizard
Rocket Arrows The Log
Arrows Valkyrie Rocket Dark Prince The Log
Rocket Arrows Mortar Valkyrie Dark Prince The Log
Arrows Rocket
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Rocket Electro Wizard
Rocket Arrows Mortar Valkyrie Dark Prince The Log Electro Wizard
Arrows Rocket
Rocket Mortar The Log
Arrows Mortar Rocket
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Mortar Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar Dark Prince The Log Electro Wizard
Rocket Arrows Mortar Valkyrie The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Mortar The Log
Arrows The Log Mortar Valkyrie Dark Prince
Arrows Mortar The Log Electro Wizard
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Electro Wizard
Rocket Electro Wizard
Arrows Mortar Rocket The Log
Rocket Arrows Electro Wizard
Rocket Arrows The Log
Electro Wizard Rocket Dark Prince
Rocket Arrows Electro Wizard
Arrows The Log
Valkyrie Rocket Dark Prince Electro Wizard
Arrows The Log Mortar
Rocket Arrows
Dark Prince
Rocket The Log Electro Wizard
Rocket Electro Wizard
Mortar Rocket Dark Prince The Log Electro Wizard

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