My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Musketeer Furnace
Zap
Minions Furnace
Barbarian Barrel
Elite Barbarians Musketeer Furnace Ice Wizard
The Log
Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Musketeer Ice Wizard
Fireball
Minions Elite Barbarians Musketeer Furnace Ice Wizard
Poison
Minions Musketeer Furnace Ice Wizard
Lightning
Elite Barbarians Musketeer Furnace Ice Wizard
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Musketeer Furnace Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minions Musketeer Furnace Ice Wizard
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Minions Furnace
Musketeer
Giant Zap
Furnace
Zap Elite Barbarians Giant
Giant
Zap Minions Musketeer Lightning Furnace Ice Wizard
Lightning
Giant
Ice Wizard
Zap Giant

Defense Synergies 0 9

Zap
Minions Elite Barbarians Musketeer Furnace Ice Wizard
Minions
Zap Musketeer Ice Wizard
Elite Barbarians
Zap
Musketeer
Zap Minions Furnace
Furnace
Zap Musketeer Ice Wizard
Giant
Lightning
Ice Wizard
Zap Minions Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Musketeer
Elite Barbarians Zap Minions Musketeer Furnace Ice Wizard
Furnace Minions Elite Barbarians Musketeer Lightning Ice Wizard
Elite Barbarians Minions Musketeer Furnace Ice Wizard
Lightning Elite Barbarians
Zap Minions Musketeer Furnace Ice Wizard
Minions Musketeer Furnace Lightning Zap Ice Wizard
Lightning Zap Musketeer
Minions Elite Barbarians Musketeer Furnace Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Minions Ice Wizard Zap Musketeer Furnace
Minions Musketeer Zap Furnace Ice Wizard
Furnace Zap Minions Elite Barbarians Musketeer Lightning Ice Wizard
Zap Minions Furnace
Elite Barbarians Furnace
Zap Elite Barbarians Furnace Lightning
Minions Elite Barbarians Musketeer Furnace
Zap Minions Elite Barbarians Musketeer Furnace Ice Wizard
Zap Furnace Minions Musketeer Ice Wizard
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace
Zap Elite Barbarians Musketeer Lightning
Zap Minions Elite Barbarians Musketeer Furnace Lightning
Lightning Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer
Furnace Zap Minions Musketeer Ice Wizard
Minions Elite Barbarians Musketeer Furnace Lightning Ice Wizard
Elite Barbarians
Zap Lightning Minions Elite Barbarians
Musketeer
Minions Elite Barbarians Musketeer
Lightning Zap Elite Barbarians
Elite Barbarians Lightning
Musketeer Furnace
Elite Barbarians Zap Minions Musketeer Furnace Lightning
Minions Zap Elite Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Zap Musketeer Ice Wizard
Lightning
Lightning Musketeer
Zap Furnace
Zap Minions Musketeer Furnace Ice Wizard
Musketeer Furnace
Zap Lightning Ice Wizard
Zap Lightning
Lightning Minions Elite Barbarians Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Elite Barbarians Musketeer
Lightning Minions Musketeer
Lightning Zap Elite Barbarians Musketeer Furnace
Lightning Zap Musketeer Furnace
Lightning Musketeer Furnace
Lightning
Minions Lightning
Lightning Zap Musketeer
Lightning Zap
Lightning Minions Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Furnace Ice Wizard
Zap Musketeer Lightning Ice Wizard
Lightning Zap Musketeer
Lightning Zap Musketeer
Elite Barbarians Lightning Zap Musketeer Furnace Ice Wizard
Zap Lightning Minions Musketeer
Lightning Elite Barbarians
Lightning Zap Musketeer
Zap Lightning
Lightning
Zap Lightning Minions Musketeer
Lightning Zap Musketeer Ice Wizard
Lightning Musketeer
Zap Musketeer Lightning
Lightning Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Lightning
Zap Musketeer Lightning
Lightning Zap Musketeer

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