My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Mortar Inferno Tower X-Bow
Barbarian Barrel
Bomber Knight Mortar Tesla Inferno Tower X-Bow
The Log
Bomber X-Bow
Earthquake
Bomber Mortar Tesla Inferno Tower X-Bow
Arrows
Bomber
Royal Delivery
Bomber Knight
Fireball
Bomber Mortar Tesla Inferno Tower X-Bow
Poison
Bomber Mortar Inferno Tower X-Bow
Lightning
Knight Mortar Tesla Inferno Tower X-Bow
Rocket
Mortar Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mortar Tesla Fireball Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Mortar

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar X-Bow
Arrows
Fireball Knight Mortar X-Bow
Knight
Mortar X-Bow Bomber Arrows Fireball
Mortar
Knight Bomber Arrows Fireball
Tesla
Fireball
Arrows X-Bow Knight Mortar
Inferno Tower
X-Bow
Knight Fireball Bomber Arrows

Defense Synergies 6 17

Bomber
Knight Mortar Tesla X-Bow
Arrows
Knight Mortar Tesla Fireball Inferno Tower
Knight
Bomber Tesla Inferno Tower X-Bow Arrows Mortar Fireball
Mortar
Bomber Arrows Knight Tesla Fireball Inferno Tower
Tesla
Knight X-Bow Bomber Arrows Mortar Fireball Inferno Tower
Fireball
X-Bow Arrows Knight Mortar Tesla Inferno Tower
Inferno Tower
Knight Arrows Mortar Tesla Fireball X-Bow
X-Bow
Knight Tesla Fireball Bomber Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Tesla Fireball Inferno Tower X-Bow
Inferno Tower Bomber Knight Mortar Tesla X-Bow
Mortar Tesla Inferno Tower Bomber Knight
Tesla Inferno Tower Bomber Knight Mortar
Bomber Arrows Fireball X-Bow
Arrows Fireball Bomber Tesla X-Bow
Tesla Inferno Tower Arrows Mortar Fireball X-Bow
Arrows Tesla Fireball Inferno Tower X-Bow
Tesla Inferno Tower Mortar X-Bow
Knight Bomber Tesla Inferno Tower
Bomber Arrows Knight Tesla Fireball X-Bow
Arrows Tesla Inferno Tower Fireball
Mortar Tesla Inferno Tower Bomber Knight Fireball X-Bow
Bomber Fireball Arrows Mortar Tesla X-Bow
Inferno Tower Knight Mortar Tesla X-Bow
Inferno Tower Mortar Tesla Fireball X-Bow
Tesla Bomber Arrows Knight Mortar Fireball Inferno Tower X-Bow
Arrows Mortar Tesla Fireball Bomber Knight X-Bow
Arrows Mortar Bomber Knight Tesla Fireball
Mortar Tesla Inferno Tower
Bomber Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Inferno Tower X-Bow
Fireball Bomber Arrows Knight Mortar Tesla X-Bow
Knight Inferno Tower
Knight Tesla Fireball Inferno Tower X-Bow
Inferno Tower Knight Tesla
Arrows Fireball Tesla
Knight Tesla Fireball Inferno Tower
Inferno Tower Knight Tesla
Knight Mortar Fireball Inferno Tower X-Bow
Inferno Tower Tesla
Knight Tesla Inferno Tower
Arrows Fireball
Knight Tesla Fireball Inferno Tower
Bomber Tesla Fireball
Tesla Inferno Tower Bomber Knight Mortar Fireball X-Bow
Arrows Bomber Tesla Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar X-Bow
Arrows Mortar Fireball X-Bow
Arrows Fireball X-Bow
Arrows Knight Fireball
Bomber Fireball Arrows Mortar
Arrows Fireball
Bomber Arrows Mortar
Arrows Fireball X-Bow
Arrows Fireball Mortar X-Bow
Fireball X-Bow
Arrows Knight Mortar Fireball X-Bow
Fireball Arrows
Knight Mortar Fireball
Arrows Mortar Fireball X-Bow
Arrows Mortar Fireball X-Bow
X-Bow Bomber Arrows Mortar Fireball
Arrows Mortar Fireball X-Bow
Arrows Mortar Fireball
Bomber
Bomber Arrows Mortar Fireball X-Bow
Bomber Arrows Mortar Fireball X-Bow
Fireball X-Bow
Arrows Fireball
X-Bow
Arrows Mortar Fireball X-Bow
Arrows Bomber Mortar Fireball
Arrows Mortar Fireball X-Bow
Fireball Arrows Mortar X-Bow
Fireball Arrows Mortar X-Bow
Arrows Fireball X-Bow
Fireball
Fireball
Bomber Arrows Mortar Fireball X-Bow
Arrows Fireball
Arrows Fireball
Fireball X-Bow
Fireball Arrows
Arrows Fireball
Fireball Knight
Arrows Bomber Mortar Fireball
Arrows Fireball
Fireball
Fireball
Mortar Fireball X-Bow

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