My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Miner
Zap
Goblin Gang Mortar Minion Horde Royal Giant
Barbarian Barrel
Knight Goblin Gang Mortar Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Barbarians Minion Horde Miner
Fireball
Goblin Gang Mortar Barbarians Minion Horde
Poison
Goblin Gang Mortar Barbarians Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Miner Mortar Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Miner

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Knight Mortar Minion Horde Royal Giant
Knight
Goblin Gang Mortar Zap Minion Horde Miner
Goblin Gang
Knight Miner Mortar Royal Giant
Mortar
Knight Royal Giant Miner Zap Goblin Gang
Barbarians
Minion Horde
Miner Zap Knight Royal Giant
Royal Giant
Mortar Miner Zap Goblin Gang Minion Horde
Miner
Zap Goblin Gang Mortar Minion Horde Royal Giant Knight

Defense Synergies 1 12

Zap
Knight Goblin Gang Mortar Barbarians Minion Horde Miner
Knight
Goblin Gang Zap Mortar Minion Horde
Goblin Gang
Knight Zap Mortar Barbarians Miner
Mortar
Zap Knight Goblin Gang
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Knight Barbarians
Royal Giant
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Minion Horde
Barbarians Minion Horde Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Barbarians Minion Horde Knight
Barbarians Minion Horde Knight Goblin Gang Mortar
Barbarians
Goblin Gang Zap
Minion Horde Zap Goblin Gang Mortar
Zap Barbarians
Barbarians Minion Horde Goblin Gang Mortar
Knight Goblin Gang Barbarians Minion Horde Miner
Goblin Gang Barbarians Minion Horde Zap Knight
Minion Horde Zap Goblin Gang
Mortar Barbarians Minion Horde Zap Knight Goblin Gang
Zap Goblin Gang Mortar Barbarians Minion Horde
Barbarians Knight Goblin Gang Mortar Minion Horde
Barbarians Minion Horde Zap Goblin Gang Mortar
Barbarians Minion Horde Knight Goblin Gang Mortar
Mortar Zap Knight Goblin Gang Barbarians Minion Horde
Zap Mortar Knight Barbarians
Barbarians Mortar
Goblin Gang Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Zap Knight Goblin Gang Mortar Miner
Goblin Gang Barbarians Zap Knight Minion Horde
Goblin Gang Zap Knight Barbarians Minion Horde
Barbarians Knight Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde
Goblin Gang Knight Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Minion Horde Knight Mortar Barbarians
Goblin Gang Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Barbarians
Barbarians Knight Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Zap Knight Mortar Minion Horde
Zap Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Minion Horde
Mortar Zap Miner
Minion Horde Miner
Knight Barbarians
Zap Mortar Minion Horde
Zap Minion Horde
Mortar Minion Horde
Zap
Miner Zap Mortar
Goblin Gang Minion Horde
Miner Zap Knight Mortar Minion Horde
Zap
Knight Mortar Miner
Mortar Minion Horde
Zap Mortar
Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Minion Horde
Zap Mortar
Zap Mortar Miner
Minion Horde
Zap Mortar Barbarians Minion Horde
Zap Mortar
Minion Horde
Mortar Miner Zap
Zap Mortar Miner
Miner Zap Mortar
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Mortar Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang Barbarians
Zap
Miner Knight Goblin Gang Minion Horde
Zap Mortar
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap Mortar Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: