My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Three Musketeers X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers
Giant Snowball
Archers Goblin Gang Furnace Three Musketeers
Zap
Archers Goblin Gang Furnace Three Musketeers X-Bow
Barbarian Barrel
Archers Knight Goblin Gang Furnace Three Musketeers X-Bow
The Log
Archers Goblin Gang Furnace Three Musketeers X-Bow
Earthquake
Archers Goblin Gang Furnace X-Bow
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Knight Goblin Gang Three Musketeers
Fireball
Archers Goblin Gang Furnace Three Musketeers X-Bow
Poison
Archers Goblin Gang Furnace Three Musketeers X-Bow
Lightning
Knight Furnace Three Musketeers X-Bow
Rocket
Furnace Three Musketeers X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Fireball Furnace X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight X-Bow
Knight
Archers Goblin Gang Three Musketeers X-Bow Fireball Furnace The Log
Goblin Gang
Knight Three Musketeers X-Bow
Fireball
X-Bow Knight The Log
Furnace
Knight X-Bow
Three Musketeers
Knight Goblin Gang The Log
X-Bow
Knight Fireball The Log Archers Goblin Gang Furnace
The Log
X-Bow Knight Fireball Three Musketeers

Defense Synergies 6 13

Archers
Knight Goblin Gang Furnace X-Bow The Log
Knight
Archers Goblin Gang X-Bow Fireball Furnace Three Musketeers The Log
Goblin Gang
Knight Archers Furnace X-Bow The Log
Fireball
X-Bow The Log Knight
Furnace
Archers Knight Goblin Gang X-Bow
Three Musketeers
Knight The Log
X-Bow
Knight Fireball The Log Archers Goblin Gang Furnace
The Log
Fireball X-Bow Archers Knight Goblin Gang Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow The Log
Knight Goblin Gang Furnace Three Musketeers X-Bow The Log
Goblin Gang Furnace Three Musketeers Archers Knight
Three Musketeers Knight Goblin Gang Furnace
Fireball X-Bow The Log
Goblin Gang Fireball The Log Archers Furnace X-Bow
Furnace Three Musketeers Archers Goblin Gang Fireball X-Bow
Fireball X-Bow The Log
Three Musketeers Goblin Gang Furnace X-Bow
Knight Goblin Gang Archers
Archers Goblin Gang Knight Fireball Furnace X-Bow The Log
Three Musketeers Archers Goblin Gang Fireball Furnace
Furnace Knight Goblin Gang Fireball Three Musketeers X-Bow The Log
Fireball Three Musketeers Goblin Gang Furnace X-Bow The Log
Knight Goblin Gang Furnace Three Musketeers X-Bow
Goblin Gang Fireball Furnace Three Musketeers X-Bow The Log
Three Musketeers Knight Goblin Gang Fireball Furnace X-Bow
Fireball Archers Knight Goblin Gang Furnace Three Musketeers X-Bow The Log
Furnace The Log Archers Knight Fireball
Three Musketeers
Goblin Gang Archers Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Furnace X-Bow
Fireball Archers Knight Goblin Gang X-Bow The Log
Goblin Gang Knight Furnace The Log
Goblin Gang Knight Fireball X-Bow The Log
Knight Goblin Gang Three Musketeers
Fireball Furnace Archers Goblin Gang Three Musketeers
Goblin Gang Archers Knight Fireball Furnace
Knight
Knight Fireball X-Bow The Log
Goblin Gang Three Musketeers
Knight
Fireball The Log
Knight Goblin Gang Fireball Three Musketeers
Archers Fireball Furnace Three Musketeers
Goblin Gang Archers Knight Fireball Furnace Three Musketeers X-Bow The Log
Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Archers Furnace The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Goblin Gang Fireball Three Musketeers X-Bow
Knight Fireball X-Bow The Log
Fireball Archers
Knight Fireball Three Musketeers The Log
Fireball X-Bow
Fireball Furnace X-Bow The Log
X-Bow Fireball Furnace Three Musketeers The Log
Fireball Furnace Three Musketeers X-Bow The Log
Fireball Three Musketeers
Archers Fireball Three Musketeers X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Furnace
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Fireball Furnace X-Bow
Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball X-Bow
Fireball Archers Three Musketeers
The Log Fireball
Fireball Knight Goblin Gang Three Musketeers
The Log Fireball
Fireball
Three Musketeers
Goblin Gang Fireball The Log
Fireball
Fireball X-Bow The Log

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