My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Tombstone Baby Dragon Inferno Dragon Lava Hound
Zap
Tombstone Inferno Dragon Lava Hound
Barbarian Barrel
Knight Tombstone Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Knight Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Fireball
Tombstone Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Poison
Tombstone Electro Wizard Lava Hound
Lightning
Knight Tombstone Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Fireball Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tombstone Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Knight
Knight
Baby Dragon Arrows Fireball Electro Wizard
Tombstone
Fireball
Arrows Lava Hound Knight Baby Dragon Electro Wizard
Baby Dragon
Knight Lava Hound Fireball Electro Wizard Inferno Dragon
Electro Wizard
Knight Fireball Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Fireball Baby Dragon Inferno Dragon

Defense Synergies 1 12

Arrows
Knight Tombstone Fireball
Knight
Electro Wizard Arrows Fireball Baby Dragon
Tombstone
Arrows Fireball Baby Dragon Electro Wizard Inferno Dragon
Fireball
Arrows Knight Tombstone Electro Wizard
Baby Dragon
Knight Tombstone Inferno Dragon
Electro Wizard
Knight Tombstone Fireball Inferno Dragon
Inferno Dragon
Tombstone Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Baby Dragon Electro Wizard
Inferno Dragon Knight Tombstone Electro Wizard
Knight Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Knight Tombstone Electro Wizard
Arrows Tombstone Fireball
Arrows Fireball Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Arrows Tombstone Fireball Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Inferno Dragon Tombstone
Knight Electro Wizard
Electro Wizard Arrows Knight Tombstone Fireball Baby Dragon
Arrows Inferno Dragon Fireball Baby Dragon Electro Wizard
Tombstone Knight Fireball Electro Wizard
Fireball Arrows Tombstone Baby Dragon Electro Wizard
Inferno Dragon Knight Tombstone Electro Wizard
Fireball Electro Wizard Inferno Dragon
Arrows Knight Tombstone Fireball Electro Wizard
Arrows Tombstone Fireball Knight Baby Dragon Electro Wizard
Arrows Baby Dragon Knight Tombstone Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Arrows Knight Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball Electro Wizard
Fireball Electro Wizard Arrows Knight Baby Dragon Inferno Dragon
Tombstone Knight Electro Wizard
Knight Fireball Electro Wizard
Knight Tombstone Inferno Dragon
Arrows Fireball Baby Dragon Electro Wizard
Knight Tombstone Fireball Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Tombstone Fireball Baby Dragon Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Arrows Fireball Electro Wizard
Knight Tombstone Fireball
Fireball Baby Dragon
Tombstone Electro Wizard Knight Fireball Baby Dragon Inferno Dragon
Arrows Fireball Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Electro Wizard
Arrows Knight Fireball Electro Wizard
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon
Arrows Fireball Baby Dragon Electro Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Tombstone Fireball
Fireball Arrows Baby Dragon Electro Wizard
Arrows Fireball
Fireball Knight Baby Dragon Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard

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