My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Mortar Sparky
Barbarian Barrel
Fire Spirit Mortar Ice Wizard Sparky
The Log
Fire Spirit Sparky
Earthquake
Mortar
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Ice Wizard Sparky
Fireball
Mortar Ice Wizard Sparky
Poison
Bats Mortar Ice Wizard Sparky
Lightning
Mortar Ice Golem Ice Wizard Sparky
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Ice Golem Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Golem Tornado Ice Wizard Mortar Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Ice Golem

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Ice Golem Sparky
Bats
Ice Golem Zap Mortar Sparky
Zap
Tornado Sparky Fire Spirit Bats Mortar Ice Golem Ice Wizard
Mortar
Fire Spirit Bats Zap Ice Golem Tornado
Ice Golem
Bats Fire Spirit Zap Mortar Sparky
Tornado
Zap Sparky Mortar Ice Wizard
Ice Wizard
Zap Tornado
Sparky
Zap Tornado Fire Spirit Bats Ice Golem

Defense Synergies 2 21

Fire Spirit
Zap Ice Golem Tornado Sparky
Bats
Zap Mortar Ice Golem Ice Wizard Sparky
Zap
Fire Spirit Bats Mortar Ice Golem Tornado Ice Wizard Sparky
Mortar
Bats Zap Ice Golem Tornado Ice Wizard
Ice Golem
Fire Spirit Bats Zap Mortar Tornado Ice Wizard Sparky
Tornado
Ice Wizard Sparky Fire Spirit Zap Mortar Ice Golem Sparky
Ice Wizard
Tornado Bats Zap Mortar Ice Golem
Sparky
Tornado Fire Spirit Bats Zap Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Sparky
Sparky Bats Zap Mortar Ice Wizard
Mortar Tornado Sparky Fire Spirit Bats Ice Wizard
Sparky Bats Mortar Ice Wizard
Tornado Sparky
Tornado Fire Spirit Bats Zap Ice Wizard
Bats Tornado Fire Spirit Zap Mortar Ice Wizard
Zap Ice Golem Sparky
Sparky Mortar Tornado Ice Wizard
Tornado Fire Spirit Ice Golem Ice Wizard Sparky
Bats Ice Wizard Zap Ice Golem Tornado
Bats Zap Tornado Ice Wizard
Mortar Sparky Fire Spirit Bats Zap Ice Wizard
Fire Spirit Sparky Bats Zap Mortar Tornado
Sparky Mortar
Tornado Zap Mortar Sparky
Sparky Bats Mortar Tornado
Fire Spirit Mortar Bats Zap Tornado Ice Wizard
Zap Mortar Tornado Fire Spirit Bats Ice Golem Ice Wizard
Sparky Mortar Tornado
Fire Spirit Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Sparky
Zap Mortar Ice Golem
Bats Zap Ice Golem Sparky
Bats Zap Ice Golem Tornado Sparky
Sparky
Fire Spirit Bats Zap Ice Golem Tornado Ice Wizard
Sparky Bats Ice Golem Ice Wizard
Sparky
Zap Bats Mortar Ice Golem Tornado Sparky
Sparky
Bats Sparky
Zap Tornado
Ice Golem Sparky
Sparky
Sparky Bats Zap Mortar Ice Golem Tornado
Bats Zap Ice Golem Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Sparky
Mortar Zap Tornado Ice Wizard
Sparky
Ice Golem Sparky
Fire Spirit Zap Mortar Sparky
Fire Spirit Bats Zap Ice Golem Tornado Ice Wizard
Fire Spirit Mortar Tornado Sparky
Fire Spirit Zap Ice Golem Tornado Ice Wizard
Zap Mortar Tornado
Fire Spirit Bats Tornado Sparky
Zap Mortar Tornado Sparky
Fire Spirit Zap Tornado
Fire Spirit Mortar Ice Golem Sparky
Mortar
Zap Mortar Ice Golem Sparky
Zap Mortar Sparky
Mortar Sparky
Mortar Tornado Sparky
Bats Sparky
Fire Spirit Zap Mortar Sparky
Fire Spirit Zap Mortar Tornado
Sparky
Tornado
Tornado Sparky
Zap Mortar
Zap Ice Golem Tornado Fire Spirit Mortar Ice Wizard Sparky
Mortar Zap Tornado Ice Wizard Sparky
Zap Mortar Tornado Sparky
Zap Mortar Tornado Sparky
Fire Spirit Bats Zap Ice Golem Tornado Ice Wizard Sparky
Zap Bats
Sparky
Zap Mortar Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Bats
Fire Spirit Zap Tornado Ice Wizard
Sparky
Zap Mortar Ice Golem
Zap Tornado Sparky
Sparky
Zap Bats Tornado Sparky
Bats Zap Tornado
Zap Mortar Tornado Sparky

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