My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Electro Wizard Lumberjack
Poison
Bats Goblin Gang Electro Wizard
Lightning
Ice Golem Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Hog Rider Poison Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Lumberjack
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Bats Goblin Gang Hog Rider Lumberjack Electro Wizard
Hog Rider
Bats Goblin Gang Ice Golem The Log Poison Electro Wizard Lumberjack
Poison
Hog Rider The Log
The Log
Hog Rider Poison Lumberjack
Electro Wizard
Ice Golem Hog Rider Lumberjack
Lumberjack
Ice Golem Bats Hog Rider The Log Electro Wizard

Defense Synergies 0 17

Bats
Ice Golem The Log Electro Wizard Lumberjack
Goblin Gang
Ice Golem The Log Electro Wizard Lumberjack
Ice Golem
Bats Goblin Gang Poison The Log Electro Wizard Lumberjack
Hog Rider
Poison
Ice Golem The Log Electro Wizard
The Log
Bats Goblin Gang Ice Golem Poison Electro Wizard Lumberjack
Electro Wizard
Bats Goblin Gang Ice Golem Poison The Log Lumberjack
Lumberjack
Bats Goblin Gang Ice Golem The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard
Lumberjack Bats Goblin Gang The Log Electro Wizard
Goblin Gang Lumberjack Bats Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Poison The Log Lumberjack
Goblin Gang The Log Bats Electro Wizard Lumberjack
Bats Electro Wizard Goblin Gang Poison
Ice Golem Poison The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Ice Golem Electro Wizard Lumberjack
Bats Goblin Gang Poison Electro Wizard Ice Golem The Log Lumberjack
Bats Goblin Gang Poison Electro Wizard
Lumberjack Bats Goblin Gang The Log Electro Wizard
Bats Goblin Gang Poison The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Bats Goblin Gang Poison Electro Wizard Lumberjack
Bats Goblin Gang The Log Electro Wizard Lumberjack
Poison The Log Bats Ice Golem Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Bats Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Ice Golem Electro Wizard
Poison Electro Wizard Goblin Gang Ice Golem The Log Lumberjack
Goblin Gang Lumberjack Bats Ice Golem The Log Electro Wizard
Goblin Gang Lumberjack Bats Ice Golem The Log Electro Wizard
Goblin Gang Lumberjack
Poison Bats Goblin Gang Ice Golem Electro Wizard
Goblin Gang Bats Ice Golem Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Ice Golem Poison The Log
Goblin Gang
Bats Lumberjack
Poison The Log Electro Wizard
Goblin Gang Ice Golem Lumberjack
Goblin Gang Electro Wizard Bats Ice Golem Poison The Log Lumberjack
Bats Poison Ice Golem The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem The Log
Poison The Log Electro Wizard
Poison The Log
Ice Golem Poison The Log
Poison The Log
Poison Bats Ice Golem
Poison The Log
Poison The Log Ice Golem
Poison The Log
Bats Goblin Gang Poison Electro Wizard Lumberjack
Poison The Log Electro Wizard
Poison
Poison Ice Golem The Log
Poison
Ice Golem Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Ice Golem Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Bats Ice Golem Electro Wizard
Electro Wizard Bats Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Bats Goblin Gang
Poison Electro Wizard
The Log
Poison Goblin Gang Electro Wizard Lumberjack
The Log Ice Golem Poison
Poison
Bats Goblin Gang Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard

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