My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower
Poison
Goblin Gang Minion Horde Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Minion Horde Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Hog Rider Freeze Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minion Horde Valkyrie Freeze
Goblin Gang
Hog Rider Valkyrie
Minion Horde
Zap Hog Rider Freeze
Fireball
Zap Hog Rider Freeze
Valkyrie
Hog Rider Zap Goblin Gang
Hog Rider
Zap Goblin Gang Fireball Valkyrie Freeze Minion Horde
Inferno Tower
Freeze
Hog Rider Zap Minion Horde Fireball

Defense Synergies 2 12

Zap
Fireball Goblin Gang Minion Horde Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Zap Valkyrie
Minion Horde
Zap Inferno Tower Freeze
Fireball
Zap Valkyrie Inferno Tower Freeze
Valkyrie
Zap Goblin Gang Fireball Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblin Gang Zap Minion Horde Fireball Valkyrie
Freeze
Minion Horde Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie Inferno Tower
Minion Horde Inferno Tower Zap Goblin Gang Valkyrie
Goblin Gang Minion Horde Inferno Tower Valkyrie Freeze
Minion Horde Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Freeze Zap Valkyrie
Minion Horde Inferno Tower Zap Goblin Gang Fireball Freeze
Zap Fireball Valkyrie Inferno Tower
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Valkyrie Inferno Tower
Goblin Gang Minion Horde Valkyrie Zap Fireball Freeze
Minion Horde Inferno Tower Zap Goblin Gang Fireball
Minion Horde Inferno Tower Zap Goblin Gang Fireball Valkyrie Freeze
Fireball Valkyrie Zap Goblin Gang Minion Horde Freeze
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower Zap Goblin Gang Fireball Freeze
Minion Horde Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Zap Goblin Gang Minion Horde Valkyrie
Zap Valkyrie Freeze Fireball
Inferno Tower
Goblin Gang Valkyrie Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Zap Minion Horde Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Minion Horde Fireball Inferno Tower
Inferno Tower Goblin Gang Minion Horde Valkyrie
Fireball Zap Goblin Gang Minion Horde Freeze
Goblin Gang Minion Horde Fireball Valkyrie Inferno Tower
Inferno Tower Minion Horde Valkyrie
Zap Minion Horde Freeze Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Minion Horde Valkyrie Inferno Tower
Zap Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie Inferno Tower
Minion Horde Fireball Valkyrie
Goblin Gang Inferno Tower Zap Minion Horde Fireball Valkyrie Freeze
Valkyrie Zap Minion Horde Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze
Fireball Zap
Minion Horde Fireball
Fireball Valkyrie Freeze
Fireball Zap Minion Horde Valkyrie
Fireball Zap Minion Horde Freeze
Minion Horde
Fireball Zap Freeze
Fireball Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball Valkyrie
Fireball Zap
Fireball
Minion Horde Fireball Freeze
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minion Horde
Zap Fireball
Zap Fireball Valkyrie
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Freeze Fireball Valkyrie
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball Freeze
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Goblin Gang Minion Horde Valkyrie
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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