My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Army Miner
Giant Snowball
Goblin Gang Mega Minion Hog Rider Skeleton Army Miner
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mega Minion Hog Rider Wizard Skeleton Army Miner
Fireball
Goblin Gang Mega Minion Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Skeleton Army Miner Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Skeleton Army

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Giant Miner
Goblin Gang
Hog Rider Miner Giant
Mega Minion
Zap Giant Miner
Hog Rider
Zap Goblin Gang Giant Wizard
Giant
Zap Mega Minion Miner Goblin Gang Hog Rider Wizard
Wizard
Hog Rider Giant Miner
Skeleton Army
Miner
Zap Goblin Gang Giant Mega Minion Wizard

Defense Synergies 1 9

Zap
Mega Minion Goblin Gang Skeleton Army Miner
Goblin Gang
Zap Skeleton Army Miner
Mega Minion
Zap Wizard Skeleton Army Miner
Hog Rider
Giant
Wizard
Mega Minion Skeleton Army
Skeleton Army
Zap Goblin Gang Mega Minion Wizard
Miner
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Skeleton Army Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Mega Minion
Skeleton Army Goblin Gang Mega Minion
Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion
Mega Minion Zap Goblin Gang Wizard
Zap
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner
Goblin Gang Skeleton Army Zap Mega Minion Wizard
Mega Minion Zap Goblin Gang Wizard
Skeleton Army Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Mega Minion
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Wizard Goblin Gang Skeleton Army
Zap Goblin Gang Mega Minion Wizard Skeleton Army
Zap Wizard Mega Minion
Goblin Gang Wizard Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Mega Minion Wizard Miner
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army
Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Mega Minion
Skeleton Army
Zap Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Mega Minion
Skeleton Army Zap
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion
Zap Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Zap
Wizard Zap Mega Minion
Wizard
Zap Wizard
Miner Zap Wizard
Goblin Gang
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Zap Mega Minion Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Mega Minion
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Wizard Miner
Zap
Wizard
Zap Goblin Gang Skeleton Army
Zap Mega Minion Wizard
Miner Goblin Gang Mega Minion Wizard
Zap Wizard
Zap
Mega Minion
Zap Goblin Gang
Zap
Zap Miner

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