My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Skeleton Army Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Minions
Arrows
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Minions Goblin Gang Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Arrows Minions Goblin Gang Wizard

Defense Synergies 0 11

Zap
Arrows Minions Goblin Gang Skeleton Army P.E.K.K.A
Arrows
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A
Goblin Gang
Zap Skeleton Army P.E.K.K.A
Hog Rider
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Zap Goblin Gang Wizard
P.E.K.K.A
Zap Arrows Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Minions Goblin Gang
Arrows Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Zap Minions
Minions Zap Arrows Goblin Gang Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Zap Arrows Wizard
Arrows Minions Zap Goblin Gang Wizard
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Wizard
Wizard Skeleton Army Zap Arrows Minions Goblin Gang P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang P.E.K.K.A
Wizard Arrows Minions Goblin Gang Skeleton Army P.E.K.K.A
Arrows Zap Minions Goblin Gang Wizard Skeleton Army
Zap Arrows Wizard Minions
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap P.E.K.K.A
Zap Arrows Goblin Gang Wizard
Goblin Gang Skeleton Army P.E.K.K.A Zap Minions
Goblin Gang Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Skeleton Army
Arrows Wizard Zap Minions Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Minions
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Minions P.E.K.K.A
Arrows Minions Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Goblin Gang
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard
Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Goblin Gang Skeleton Army
Zap Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Minions Goblin Gang
Zap
Zap

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