My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Guards Executioner Electro Wizard
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Hog Rider Executioner Electro Wizard
Poison
Archers Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Tornado Hog Rider Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Tornado Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Hog Rider
Archers Guards Tornado Poison Executioner Electro Wizard
Guards
Hog Rider
Tornado
Executioner P.E.K.K.A Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Tornado
Executioner
Tornado Hog Rider P.E.K.K.A
P.E.K.K.A
Tornado Poison Electro Wizard Archers Executioner
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 11

Archers
Guards Tornado P.E.K.K.A Electro Wizard
Hog Rider
Guards
Archers Poison Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Archers Poison Electro Wizard
Poison
Guards Tornado Electro Wizard
Executioner
Tornado Guards
P.E.K.K.A
Tornado Archers Electro Wizard
Electro Wizard
Archers Guards Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
Tornado P.E.K.K.A Archers Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Archers Guards Executioner Electro Wizard
Tornado Electro Wizard Archers Poison Executioner
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Archers Electro Wizard
Archers Guards Poison Executioner Electro Wizard Tornado
Executioner Archers Tornado Poison Electro Wizard
P.E.K.K.A Guards Electro Wizard
Executioner Guards Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado Poison Executioner P.E.K.K.A Electro Wizard
Archers Guards Tornado Executioner Electro Wizard
Tornado Poison Executioner Archers Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Archers Guards Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Executioner
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Guards Executioner
Poison Executioner Archers Tornado Electro Wizard
Guards P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado Poison Electro Wizard
P.E.K.K.A Guards Executioner
Archers Executioner
Guards Electro Wizard Archers Tornado Poison Executioner P.E.K.K.A
Poison Executioner Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Tornado Executioner Electro Wizard
Poison
Guards Poison
Poison Executioner
Poison Executioner Tornado
Archers Tornado Poison Executioner
Poison Tornado Executioner
Poison Tornado
Guards Tornado Poison Electro Wizard
Poison Tornado Electro Wizard
Poison Archers Tornado Executioner
Poison Executioner
Poison
Poison
Poison Executioner
Poison Executioner
Tornado Poison
Archers Poison Executioner Electro Wizard
Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Executioner
Poison Tornado Executioner Electro Wizard
Tornado Poison
Poison Tornado
Poison Archers Tornado Executioner Electro Wizard
Electro Wizard Guards Poison
Poison
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Archers Guards
Poison Archers Tornado Executioner Electro Wizard
Poison Executioner Electro Wizard
Poison Executioner
Tornado Poison
Executioner P.E.K.K.A
Guards Tornado Poison Electro Wizard
Tornado Poison Executioner Electro Wizard
Poison Tornado Executioner Electro Wizard

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