My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Skeleton Army
The Log
Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Hog Rider Wizard Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Army Tornado Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Skeleton Army Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Fireball
Hog Rider Tornado The Log
Hog Rider
Spear Goblins Fireball The Log Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Skeleton Army
Tornado
Fireball Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Tornado Wizard The Log
The Log
Hog Rider Fireball Tornado P.E.K.K.A

Defense Synergies 5 8

Spear Goblins
Skeleton Army P.E.K.K.A The Log
Fireball
Tornado The Log
Hog Rider
Wizard
Tornado Skeleton Army P.E.K.K.A The Log
Skeleton Army
Spear Goblins Wizard The Log
Tornado
Fireball Wizard P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Spear Goblins Wizard
The Log
Fireball P.E.K.K.A Spear Goblins Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A
Fireball Skeleton Army Tornado P.E.K.K.A The Log
Fireball Skeleton Army Tornado The Log Spear Goblins
Tornado Spear Goblins Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins
Skeleton Army Spear Goblins Fireball Wizard Tornado The Log
Spear Goblins Fireball Wizard Tornado
Skeleton Army P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Skeleton Army Tornado P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Fireball P.E.K.K.A The Log
Wizard Fireball Skeleton Army Tornado P.E.K.K.A
Fireball Spear Goblins Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Spear Goblins Fireball
P.E.K.K.A Tornado
Wizard Skeleton Army Spear Goblins Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball P.E.K.K.A
Fireball Wizard The Log
Skeleton Army P.E.K.K.A Spear Goblins The Log
Skeleton Army P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Skeleton Army
Fireball Wizard Tornado
Skeleton Army P.E.K.K.A Spear Goblins Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Fireball Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball Tornado The Log
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Spear Goblins Fireball Tornado P.E.K.K.A The Log
Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Spear Goblins Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Spear Goblins Fireball Skeleton Army
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
P.E.K.K.A
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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