My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider Princess
Zap
Archers Goblin Gang Mortar Princess
Barbarian Barrel
Archers Knight Goblin Gang Mortar Princess
The Log
Archers Goblin Gang Hog Rider Princess
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Knight Goblin Gang Hog Rider Princess
Fireball
Archers Goblin Gang Mortar Hog Rider Princess
Poison
Archers Goblin Gang Mortar Princess
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Princess Mortar Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Hog Rider
Knight
Archers Goblin Gang Mortar Hog Rider Princess The Log
Goblin Gang
Knight Hog Rider Mortar Princess
Mortar
Knight Archers Goblin Gang Hog Rider Rocket The Log
Hog Rider
Knight Goblin Gang The Log Archers Mortar Rocket Princess
Rocket
Mortar Hog Rider
The Log
Hog Rider Knight Mortar Princess
Princess
Knight Goblin Gang Hog Rider The Log

Defense Synergies 3 12

Archers
Knight Goblin Gang Mortar The Log
Knight
Archers Goblin Gang Princess Mortar The Log
Goblin Gang
Knight Archers Mortar The Log Princess
Mortar
Archers Knight Goblin Gang The Log Princess
Hog Rider
Rocket
The Log
The Log
Archers Knight Goblin Gang Mortar Rocket Princess
Princess
Knight Goblin Gang Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar The Log
Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Rocket Archers Knight
Knight Goblin Gang Mortar
Rocket The Log Princess
Goblin Gang The Log Archers
Rocket Archers Goblin Gang Mortar Princess
Rocket The Log
Goblin Gang Mortar Princess
Knight Goblin Gang Archers
Archers Goblin Gang Knight The Log Princess
Archers Goblin Gang Princess
Mortar Knight Goblin Gang Rocket The Log
Rocket Goblin Gang Mortar The Log Princess
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Mortar Archers Knight Goblin Gang The Log
Mortar The Log Archers Knight Princess
Mortar
Goblin Gang Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Mortar Rocket The Log
Goblin Gang Knight Rocket The Log
Goblin Gang Rocket Knight The Log
Knight Goblin Gang
Rocket Archers Goblin Gang Princess
Goblin Gang Rocket Archers Knight
Knight
Rocket Knight Mortar The Log
Goblin Gang
Knight
Rocket The Log
Rocket Knight Goblin Gang
Archers Princess
Goblin Gang Archers Knight Mortar Rocket The Log
Archers The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Mortar Rocket The Log
Mortar The Log Princess
Rocket The Log
Knight Rocket The Log
Rocket Mortar The Log
Rocket Princess
Archers Mortar The Log Princess
The Log Princess
The Log Mortar
Rocket Goblin Gang
Rocket Knight Mortar The Log Princess
Archers Rocket Princess
Rocket Knight Mortar The Log Princess
Mortar Rocket Princess
Princess Mortar The Log
Rocket Mortar The Log Princess
Mortar Rocket The Log Princess
Mortar Rocket
Rocket
Rocket Archers Mortar The Log Princess
Rocket Mortar The Log Princess
Rocket The Log
Rocket Princess
Rocket The Log
Rocket Mortar The Log
The Log Mortar Princess
Mortar The Log Princess
Mortar The Log Princess
Rocket Mortar The Log
Archers Princess
Rocket
Mortar Rocket The Log
Rocket Princess
Rocket The Log Princess
Archers Goblin Gang Rocket Princess
Rocket Archers Princess
The Log
Knight Goblin Gang Rocket Princess
The Log Mortar Princess
Rocket
Goblin Gang Rocket The Log Princess
Rocket Princess
Mortar Rocket The Log Princess

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