My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Barbarians Inferno Tower Hunter
The Log
Archers Barbarians Hog Rider Hunter
Earthquake
Archers Barbarians Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Hunter
Fireball
Archers Barbarians Hog Rider Inferno Tower Hunter
Poison
Archers Barbarians Inferno Tower Hunter
Lightning
Ice Golem Inferno Tower Hunter
Rocket
Barbarians Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Fireball Hog Rider Hunter Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Archers Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Ice Golem Hunter
Archers
Ice Golem Zap Hog Rider
Barbarians
Hog Rider
Ice Golem
Archers Hog Rider Zap Hunter
Fireball
Zap Hog Rider
Hog Rider
Zap Ice Golem Fireball Archers Barbarians Hunter
Inferno Tower
Hunter
Zap Ice Golem Hog Rider

Defense Synergies 3 9

Zap
Fireball Archers Barbarians Ice Golem Inferno Tower Hunter
Archers
Ice Golem Zap Inferno Tower
Barbarians
Zap
Ice Golem
Archers Inferno Tower Zap Fireball Hunter
Fireball
Zap Ice Golem Inferno Tower
Hog Rider
Inferno Tower
Ice Golem Zap Archers Fireball
Hunter
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Inferno Tower
Barbarians Inferno Tower Hunter Zap
Barbarians Inferno Tower Hunter Archers
Barbarians Inferno Tower Hunter
Barbarians Fireball
Fireball Zap Archers Hunter
Inferno Tower Hunter Zap Archers Fireball
Zap Barbarians Ice Golem Fireball Inferno Tower
Barbarians Inferno Tower Hunter
Archers Barbarians Ice Golem Inferno Tower Hunter
Archers Barbarians Zap Ice Golem Fireball Hunter
Inferno Tower Hunter Zap Archers Fireball
Barbarians Inferno Tower Hunter Zap Fireball
Fireball Zap Barbarians Hunter
Barbarians Inferno Tower Hunter
Barbarians Inferno Tower Zap Fireball Hunter
Barbarians Fireball Inferno Tower Hunter
Fireball Zap Archers Barbarians Hunter
Zap Hunter Archers Barbarians Ice Golem Fireball
Barbarians Inferno Tower Hunter
Archers Barbarians Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Ice Golem Fireball Inferno Tower
Fireball Zap Archers Ice Golem Hunter
Barbarians Zap Ice Golem Inferno Tower Hunter
Hunter Zap Barbarians Ice Golem Fireball Inferno Tower
Barbarians Inferno Tower Hunter
Fireball Zap Archers Ice Golem Hunter
Archers Barbarians Ice Golem Fireball Inferno Tower Hunter
Inferno Tower Barbarians Hunter
Zap Barbarians Ice Golem Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower Hunter
Zap Barbarians Fireball
Barbarians Ice Golem Fireball Inferno Tower Hunter
Archers Barbarians Fireball
Barbarians Inferno Tower Zap Archers Ice Golem Fireball Hunter
Zap Archers Barbarians Ice Golem Fireball Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Barbarians Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Hunter
Archers
Fireball Zap Ice Golem Hunter
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Ice Golem Fireball Hunter
Fireball
Zap Ice Golem Fireball
Zap Fireball Hunter
Fireball
Fireball
Zap Archers Fireball Hunter
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Golem Fireball Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Zap Archers Ice Golem Fireball Hunter
Zap Fireball
Fireball
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Hunter
Fireball
Fireball Hunter
Zap Ice Golem Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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