My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Musketeer Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Zappies
Zap
Mortar Zappies
Barbarian Barrel
Mortar Rascals Musketeer Zappies
The Log
Rascals Musketeer Hog Rider Zappies
Earthquake
Mortar Hog Rider Zappies
Arrows
Rascals Zappies
Royal Delivery
Rascals Musketeer Hog Rider Zappies
Fireball
Mortar Rascals Musketeer Hog Rider Zappies
Poison
Mortar Rascals Musketeer Zappies
Lightning
Mortar Ice Golem Musketeer
Rocket
Mortar Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Mortar Musketeer Hog Rider Zappies Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem The Log Mortar

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mortar Ice Golem Musketeer Zappies The Log
Mortar
Zap Ice Golem Musketeer Hog Rider Zappies The Log
Rascals
Musketeer Hog Rider Zappies
Ice Golem
Musketeer Hog Rider Zap Mortar Zappies
Musketeer
Ice Golem Hog Rider Zap Mortar Rascals The Log
Hog Rider
Zap Ice Golem Musketeer The Log Mortar Rascals Zappies
Zappies
Zap Mortar Rascals Ice Golem Hog Rider
The Log
Hog Rider Zap Mortar Musketeer

Defense Synergies 2 16

Zap
Mortar Rascals Ice Golem Musketeer Zappies The Log
Mortar
Zap Ice Golem Musketeer Zappies The Log
Rascals
Zap Musketeer The Log
Ice Golem
Musketeer Zap Mortar Zappies The Log
Musketeer
Ice Golem The Log Zap Mortar Rascals Zappies
Hog Rider
Zappies
Zap Mortar Ice Golem Musketeer The Log
The Log
Musketeer Zap Mortar Rascals Ice Golem Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Musketeer Zappies The Log
Zap Mortar Rascals Musketeer Zappies The Log
Mortar Rascals Musketeer Zappies
Mortar Rascals Musketeer Zappies
The Log
The Log Zap Rascals Musketeer Zappies
Musketeer Zap Mortar Rascals Zappies
Zap Rascals Ice Golem Musketeer The Log
Zappies Mortar Rascals Musketeer
Rascals Ice Golem Musketeer Zappies
Zap Rascals Ice Golem Musketeer Zappies The Log
Musketeer Zap Rascals Zappies
Mortar Zap Rascals Musketeer Zappies The Log
Zap Mortar Rascals Zappies The Log
Mortar Rascals Zappies
Zap Mortar Rascals Zappies The Log
Mortar Rascals Musketeer Zappies
Mortar Zap Rascals Musketeer Zappies The Log
Zap Mortar The Log Rascals Ice Golem Musketeer Zappies
Mortar Musketeer Zappies
Rascals Musketeer Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Ice Golem Zappies
Zap Mortar Ice Golem Musketeer The Log
Zappies Zap Rascals Ice Golem Musketeer The Log
Zap Rascals Ice Golem Musketeer Zappies The Log
Rascals Musketeer Zappies
Zap Rascals Ice Golem Musketeer Zappies
Rascals Ice Golem Musketeer Zappies
Rascals Zappies
Zap Mortar Ice Golem Zappies The Log
Musketeer Zappies
Rascals Musketeer Zappies
Zap The Log
Rascals Ice Golem Zappies
Rascals Musketeer Zappies
Rascals Zappies Zap Mortar Ice Golem Musketeer The Log
Zap Rascals Ice Golem Musketeer Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Ice Golem Musketeer The Log
Mortar Zap Musketeer The Log
The Log
Rascals Ice Golem Musketeer The Log
Zap Mortar The Log
Zap Ice Golem Musketeer
Mortar Musketeer The Log
The Log Zap Ice Golem
The Log Zap Mortar
Musketeer
Zap Mortar Musketeer The Log
Zap Musketeer
Mortar Ice Golem Musketeer The Log
Mortar Musketeer
Zap Mortar Ice Golem Musketeer The Log
Zap Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Zap Mortar Musketeer The Log
Zap Mortar The Log
Musketeer The Log
Musketeer The Log
Zap Mortar Musketeer The Log
Zap Ice Golem The Log Mortar
Mortar The Log Zap Musketeer
Zap Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Zap Ice Golem Musketeer
Zap Musketeer Zappies
Zap Mortar Musketeer The Log
Zap Zappies
The Log
Zap Musketeer Zappies
Zap Musketeer Zappies
The Log
Rascals Musketeer
The Log Zap Mortar Ice Golem Musketeer
Zap
Musketeer
Zap Rascals Musketeer Zappies The Log
Zap Musketeer Zappies
Zap Mortar Musketeer The Log

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