My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Knight Guards Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Inferno Dragon Lumberjack
Fireball
Hog Rider Inferno Dragon Lumberjack
Poison
Guards
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Tornado Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball The Log Lumberjack
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Knight Fireball The Log Guards Tornado Lumberjack
Guards
Hog Rider The Log Lumberjack
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Tornado Lumberjack
Inferno Dragon
Lumberjack
Knight Hog Rider Guards The Log

Defense Synergies 2 11

Knight
Fireball Tornado The Log Lumberjack
Fireball
Tornado The Log Knight Lumberjack
Hog Rider
Guards
The Log Lumberjack
Tornado
Fireball Knight The Log Inferno Dragon
The Log
Fireball Knight Guards Tornado Inferno Dragon Lumberjack
Inferno Dragon
Tornado The Log
Lumberjack
Knight Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Lumberjack Knight The Log
Tornado Lumberjack Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Guards
Fireball Tornado The Log Lumberjack
Fireball Tornado The Log Guards Lumberjack
Tornado Inferno Dragon Fireball
Fireball The Log
Inferno Dragon Tornado Lumberjack
Knight Guards Tornado Lumberjack
Guards Knight Fireball Tornado The Log Lumberjack
Inferno Dragon Fireball Tornado
Lumberjack Knight Fireball Guards The Log
Fireball Guards Tornado The Log Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Fireball The Log Inferno Dragon Lumberjack
Knight Fireball Tornado Lumberjack
Fireball Knight Guards Tornado The Log Lumberjack
Tornado The Log Knight Fireball Guards Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Knight Fireball Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Fireball
Fireball Knight The Log Inferno Dragon Lumberjack
Guards Lumberjack Knight The Log
Guards Lumberjack Knight Fireball Tornado The Log
Knight Guards Inferno Dragon Lumberjack
Fireball Tornado
Guards Knight Fireball Lumberjack
Knight Inferno Dragon Lumberjack
Knight Fireball Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards Lumberjack
Fireball Guards Tornado The Log
Knight Fireball Guards Lumberjack
Fireball
Guards Knight Fireball Tornado The Log Inferno Dragon Lumberjack
Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball Guards The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Guards Tornado Lumberjack
Knight Fireball Tornado The Log
Fireball Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Inferno Dragon
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Tornado
The Log Fireball
Fireball Knight Lumberjack
The Log Fireball
Fireball Tornado
Fireball Guards Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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