My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Dark Prince Graveyard
Barbarian Barrel
Elite Barbarians Dark Prince Ice Wizard Graveyard
The Log
Elite Barbarians Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Elite Barbarians Dark Prince Ice Wizard Graveyard
Fireball
Minions Elite Barbarians Ice Wizard
Poison
Minions Ice Wizard Graveyard
Lightning
Elite Barbarians Dark Prince Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Fireball Dark Prince Freeze Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Graveyard Minions Dark Prince Freeze Ice Wizard
Minions
Zap Elite Barbarians Dark Prince Graveyard
Elite Barbarians
Zap Minions Fireball Graveyard
Fireball
Zap Graveyard Elite Barbarians Dark Prince Freeze
Dark Prince
Zap Minions Fireball Ice Wizard Graveyard
Freeze
Graveyard Zap Fireball
Ice Wizard
Zap Dark Prince Graveyard
Graveyard
Zap Fireball Freeze Minions Elite Barbarians Dark Prince Ice Wizard

Defense Synergies 2 11

Zap
Fireball Minions Elite Barbarians Dark Prince Ice Wizard
Minions
Zap Dark Prince Freeze Ice Wizard
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince Freeze Ice Wizard
Dark Prince
Elite Barbarians Zap Minions Fireball Ice Wizard
Freeze
Minions Fireball
Ice Wizard
Zap Minions Fireball Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions Dark Prince Ice Wizard
Minions Elite Barbarians Dark Prince Freeze Ice Wizard
Elite Barbarians Minions Dark Prince Ice Wizard
Elite Barbarians Fireball Dark Prince
Fireball Freeze Zap Minions Dark Prince Ice Wizard
Minions Zap Fireball Freeze Ice Wizard
Zap Fireball
Minions Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Ice Wizard
Minions Ice Wizard Zap Fireball Dark Prince Freeze
Minions Zap Fireball Ice Wizard
Zap Minions Elite Barbarians Fireball Dark Prince Freeze Ice Wizard
Fireball Zap Minions Dark Prince Freeze
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Minions Elite Barbarians Fireball Dark Prince
Fireball Zap Minions Elite Barbarians Dark Prince Ice Wizard
Zap Freeze Minions Fireball Dark Prince Ice Wizard
Elite Barbarians
Dark Prince Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Dark Prince
Fireball Zap Elite Barbarians
Zap Minions Elite Barbarians Dark Prince
Dark Prince Zap Elite Barbarians Fireball
Elite Barbarians Dark Prince
Fireball Zap Minions Freeze Ice Wizard
Dark Prince Minions Elite Barbarians Fireball Ice Wizard
Elite Barbarians Dark Prince
Zap Freeze Minions Elite Barbarians Fireball Dark Prince
Minions Elite Barbarians Dark Prince
Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Fireball
Fireball
Elite Barbarians Zap Minions Fireball Dark Prince Freeze
Minions Zap Elite Barbarians Fireball Dark Prince Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Ice Wizard
Fireball
Fireball Dark Prince Freeze
Fireball Zap Dark Prince
Fireball Zap Minions Freeze Ice Wizard
Fireball Zap Freeze Ice Wizard
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball Dark Prince
Fireball Zap
Elite Barbarians Fireball
Minions Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Zap Fireball Dark Prince
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Dark Prince Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard
Zap Minions Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Fireball Dark Prince Freeze
Fireball Zap Ice Wizard
Freeze
Fireball
Fireball Dark Prince
Zap Fireball
Zap Fireball
Elite Barbarians Dark Prince
Zap Minions Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Dark Prince Freeze

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