My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Hog Rider Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Tesla Elite Barbarians Wizard Three Musketeers
The Log
Elite Barbarians Hog Rider Three Musketeers
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Three Musketeers
Fireball
Tesla Elite Barbarians Hog Rider Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Tesla Elite Barbarians Wizard Three Musketeers
Rocket
Elite Barbarians Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Hog Rider Wizard Elite Barbarians Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Golem
Tesla
Elite Barbarians
Arrows Fireball Hog Rider Wizard Three Musketeers
Fireball
Arrows Hog Rider Golem Elite Barbarians
Hog Rider
Arrows Fireball Elite Barbarians Wizard Three Musketeers
Wizard
Elite Barbarians Hog Rider Golem
Three Musketeers
Elite Barbarians Hog Rider
Golem
Arrows Fireball Wizard

Defense Synergies 0 5

Arrows
Tesla Fireball
Tesla
Arrows Fireball Wizard
Elite Barbarians
Wizard
Fireball
Arrows Tesla
Hog Rider
Wizard
Tesla Elite Barbarians
Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Elite Barbarians Tesla Three Musketeers
Tesla Three Musketeers Elite Barbarians
Tesla Elite Barbarians Three Musketeers
Arrows Elite Barbarians Fireball
Arrows Fireball Tesla
Tesla Three Musketeers Arrows Fireball Wizard
Arrows Tesla Fireball
Tesla Three Musketeers Elite Barbarians
Elite Barbarians Tesla
Arrows Tesla Fireball Wizard
Arrows Tesla Three Musketeers Fireball Wizard
Tesla Elite Barbarians Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Arrows Tesla
Elite Barbarians Tesla Three Musketeers
Tesla Elite Barbarians Fireball Three Musketeers
Tesla Wizard Three Musketeers Arrows Elite Barbarians Fireball
Arrows Tesla Fireball Elite Barbarians Wizard Three Musketeers
Arrows Wizard Tesla Fireball
Tesla Elite Barbarians Three Musketeers
Wizard Arrows Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians Wizard
Elite Barbarians
Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Three Musketeers
Arrows Fireball Wizard Tesla Three Musketeers
Tesla Elite Barbarians Fireball
Tesla Elite Barbarians
Elite Barbarians Fireball
Tesla Three Musketeers
Tesla Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Tesla Fireball Wizard Three Musketeers
Wizard Tesla Fireball Three Musketeers
Tesla Elite Barbarians Fireball Three Musketeers
Arrows Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball Three Musketeers
Arrows Fireball Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball Three Musketeers
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard Three Musketeers
Arrows Fireball Wizard Three Musketeers
Arrows Fireball Three Musketeers
Arrows Fireball Wizard Three Musketeers
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard Three Musketeers
Arrows Fireball
Fireball Wizard Three Musketeers
Arrows Fireball Wizard
Arrows Fireball
Elite Barbarians Three Musketeers
Elite Barbarians Fireball
Fireball
Fireball

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