My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

3 problems 4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians
Giant Snowball
Archers Minions Goblin Gang Mega Minion
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Elite Barbarians Mega Minion
Fireball
Archers Minions Goblin Gang Elite Barbarians Mega Minion Elixir Collector
Poison
Archers Minions Goblin Gang Mega Minion Elixir Collector
Lightning
Knight Elite Barbarians Mega Minion Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Goblin Gang Mega Minion Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Golem
Knight
Archers Minions Goblin Gang Mega Minion Elite Barbarians
Minions
Knight Elite Barbarians Golem
Goblin Gang
Knight Golem
Elite Barbarians
Archers Knight Minions
Mega Minion
Knight Golem
Elixir Collector
Golem
Mega Minion Archers Minions Goblin Gang

Defense Synergies 4 4

Archers
Knight Minions Goblin Gang Mega Minion
Knight
Archers Minions Goblin Gang Mega Minion
Minions
Knight Archers
Goblin Gang
Knight Archers
Elite Barbarians
Mega Minion
Mega Minion
Knight Archers Elite Barbarians
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion
Elite Barbarians Knight Minions Goblin Gang Mega Minion
Goblin Gang Archers Knight Minions Elite Barbarians Mega Minion
Elite Barbarians Knight Minions Goblin Gang Mega Minion
Elite Barbarians
Goblin Gang Archers Minions Mega Minion
Minions Mega Minion Archers Goblin Gang
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang Knight Mega Minion
Minions Mega Minion Archers Goblin Gang
Knight Minions Goblin Gang Elite Barbarians
Minions Goblin Gang Mega Minion
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Knight Minions Goblin Gang Elite Barbarians
Archers Knight Minions Goblin Gang Elite Barbarians Mega Minion
Archers Knight Minions Mega Minion
Elite Barbarians
Goblin Gang Archers Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Elite Barbarians
Archers Knight Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Knight Minions Elite Barbarians
Goblin Gang Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions Elite Barbarians Mega Minion
Knight Elite Barbarians
Knight Minions Elite Barbarians Mega Minion
Goblin Gang Mega Minion
Knight Minions Elite Barbarians Mega Minion
Elite Barbarians
Elite Barbarians Knight Goblin Gang
Archers
Goblin Gang Elite Barbarians Archers Knight Minions Mega Minion
Minions Archers Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Minions Mega Minion
Archers
Minions Goblin Gang Elite Barbarians
Knight
Archers
Knight Elite Barbarians
Minions
Elite Barbarians
Minions
Archers Mega Minion
Minions
Mega Minion
Elite Barbarians Archers
Minions Mega Minion
Elite Barbarians Mega Minion
Archers Minions Goblin Gang
Archers Mega Minion
Knight Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Minions Goblin Gang Elite Barbarians

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