My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Goblins Miner Princess
Zap
Fire Spirit Goblins Inferno Tower Princess
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Princess
The Log
Fire Spirit Goblins Mini P.E.K.K.A Princess
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblins Princess
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Miner Princess
Fireball
Inferno Tower Princess
Poison
Inferno Tower Princess
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap The Log Miner Princess Mini P.E.K.K.A Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A
Goblins
Miner Zap
Zap
Miner Fire Spirit Goblins Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Fire Spirit Zap The Log Princess
Inferno Tower
The Log
Zap Mini P.E.K.K.A Miner Princess
Miner
Fire Spirit Goblins Zap The Log
Princess
Zap Mini P.E.K.K.A The Log

Defense Synergies 3 16

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower The Log
Goblins
Zap Inferno Tower The Log Princess
Zap
Mini P.E.K.K.A Fire Spirit Goblins Inferno Tower The Log Miner Princess
Mini P.E.K.K.A
Zap The Log Fire Spirit Princess
Inferno Tower
The Log Fire Spirit Goblins Zap Princess
The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins Zap Miner Princess
Miner
Zap The Log
Princess
Goblins Zap Mini P.E.K.K.A Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblins Zap The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins
Mini P.E.K.K.A Inferno Tower Goblins
Mini P.E.K.K.A The Log Princess
The Log Fire Spirit Goblins Zap
Inferno Tower Fire Spirit Zap Princess
Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblins Princess
Fire Spirit Goblins Mini P.E.K.K.A Inferno Tower Miner
Goblins Zap The Log Princess
Inferno Tower Zap Princess
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap The Log
Fire Spirit Goblins Zap Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A Inferno Tower
Fire Spirit Goblins Zap The Log
Zap The Log Fire Spirit Princess
Mini P.E.K.K.A Inferno Tower
Fire Spirit Goblins Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Inferno Tower
Zap Mini P.E.K.K.A The Log Miner
Goblins Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Fire Spirit Zap Princess
Mini P.E.K.K.A Goblins Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Goblins Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap The Log
Mini P.E.K.K.A Inferno Tower
Princess
Inferno Tower Goblins Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Miner Princess
The Log Miner
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Miner Zap
Fire Spirit Goblins Mini P.E.K.K.A
Miner Zap The Log Princess
Fire Spirit Zap Princess
Fire Spirit The Log Miner Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log Princess
Fire Spirit Zap The Log Miner Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Princess
The Log Miner Zap Princess
Zap The Log Miner Princess
Miner Zap The Log
Fire Spirit Zap Princess
Zap
Mini P.E.K.K.A
Zap The Log Miner
Zap Princess
The Log Princess
Zap Fire Spirit Princess
Fire Spirit Zap Princess
The Log
Miner Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap The Log Princess
Zap Princess
Zap The Log Miner Princess

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