My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Goblin Barrel Sparky
Giant Snowball
Bats Minions Goblin Gang Goblin Barrel
Zap
Bats Minions Goblin Gang Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Goblin Barrel Sparky
The Log
Goblin Gang Goblin Barrel Sparky
Earthquake
Goblin Gang Elixir Collector Goblin Barrel
Arrows
Bats Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Goblin Barrel Sparky
Fireball
Minions Goblin Gang Elixir Collector Goblin Barrel Sparky
Poison
Bats Minions Goblin Gang Elixir Collector Sparky
Lightning
Elixir Collector Sparky
Rocket
Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Goblin Barrel Giant Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Minions Goblin Barrel Sparky
Arrows
Giant Sparky Goblin Barrel
Minions
Giant Bats Sparky
Goblin Gang
Goblin Barrel Giant Sparky
Giant
Bats Arrows Minions Goblin Barrel Sparky Goblin Gang
Elixir Collector
Goblin Barrel
Goblin Gang Giant Bats Arrows Sparky
Sparky
Arrows Giant Bats Minions Goblin Gang Goblin Barrel

Defense Synergies 0 4

Bats
Minions Sparky
Arrows
Sparky
Minions
Bats
Goblin Gang
Sparky
Giant
Elixir Collector
Goblin Barrel
Sparky
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Sparky Bats Minions Goblin Gang
Goblin Gang Sparky Bats Minions
Sparky Bats Minions Goblin Gang
Arrows Sparky
Arrows Goblin Gang Bats Minions
Bats Minions Arrows Goblin Gang
Arrows Sparky
Sparky Minions Goblin Gang
Goblin Gang Sparky
Bats Minions Goblin Gang Arrows
Arrows Minions Bats Goblin Gang
Sparky Bats Minions Goblin Gang
Sparky Bats Arrows Minions Goblin Gang
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Bats Arrows Minions Goblin Gang
Arrows Bats Minions Goblin Gang
Arrows Bats Minions
Sparky
Goblin Gang Bats Arrows Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Arrows Goblin Gang
Goblin Gang Bats Minions Sparky
Goblin Gang Bats Sparky
Goblin Gang Sparky
Arrows Bats Minions Goblin Gang
Goblin Gang Sparky Bats Minions
Sparky
Bats Minions Sparky
Goblin Gang Sparky
Bats Minions Sparky
Arrows
Goblin Gang Sparky
Sparky
Goblin Gang Sparky Bats Minions
Bats Arrows Minions Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Bats Minions
Arrows Sparky
Arrows
Arrows
Bats Minions Goblin Gang Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Minions Sparky
Arrows Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Sparky
Bats Minions
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Minions Goblin Gang
Arrows
Arrows
Goblin Gang Sparky
Arrows
Arrows Sparky
Sparky
Bats Minions Goblin Gang Sparky
Bats
Sparky

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