My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Balloon
Giant Snowball
Goblin Gang Battle Ram Skeleton Army Witch Balloon
Zap
Goblin Gang Battle Ram Skeleton Army Witch Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Battle Ram Skeleton Army Witch
The Log
Goblin Gang Battle Ram Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Valkyrie Battle Ram Skeleton Army Witch Balloon
Fireball
Goblin Gang Battle Ram Skeleton Army Witch Balloon
Poison
Goblin Gang Skeleton Army Witch Balloon
Lightning
Knight Valkyrie Battle Ram Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Skeleton Army Valkyrie Battle Ram Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Balloon Knight Valkyrie Witch
Knight
Goblin Gang Battle Ram Balloon Zap Witch
Goblin Gang
Knight Valkyrie Battle Ram Balloon
Valkyrie
Balloon Zap Goblin Gang Battle Ram Witch
Battle Ram
Zap Knight Goblin Gang Valkyrie Witch
Skeleton Army
Witch
Zap Knight Valkyrie Battle Ram
Balloon
Zap Knight Valkyrie Goblin Gang

Defense Synergies 1 10

Zap
Knight Goblin Gang Valkyrie Skeleton Army Witch
Knight
Goblin Gang Zap Skeleton Army Witch
Goblin Gang
Knight Zap Valkyrie Skeleton Army
Valkyrie
Zap Goblin Gang Witch
Battle Ram
Skeleton Army
Zap Knight Goblin Gang
Witch
Zap Knight Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Skeleton Army Zap Knight Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie
Zap Goblin Gang Witch
Zap Valkyrie
Witch Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Witch Zap Knight
Zap Goblin Gang Witch
Skeleton Army Zap Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Zap Goblin Gang Witch
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Knight Goblin Gang Valkyrie Skeleton Army Witch
Zap Knight Goblin Gang Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Knight
Goblin Gang Valkyrie Skeleton Army Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Zap Witch
Zap Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Army Zap Knight Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Zap Knight
Knight Goblin Gang Valkyrie Skeleton Army Witch
Zap Goblin Gang Witch
Goblin Gang Skeleton Army Knight Valkyrie Witch
Knight Valkyrie Skeleton Army
Zap Knight Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Knight Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Knight Valkyrie
Valkyrie Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Goblin Gang
Zap Knight Valkyrie
Zap
Knight
Zap
Zap Witch
Zap
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Goblin Gang Skeleton Army Witch
Zap Witch
Knight Goblin Gang Valkyrie
Zap
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Witch

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