My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Graveyard
Giant Snowball
Goblin Gang Minion Horde Witch Graveyard
Zap
Goblin Gang Minion Horde Witch Graveyard
Barbarian Barrel
Goblin Gang Witch Electro Wizard Graveyard
The Log
Goblin Gang Witch Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Goblin Gang Minion Horde Witch Graveyard
Royal Delivery
Goblin Gang Minion Horde Witch Electro Wizard Graveyard
Fireball
Goblin Gang Minion Horde Witch Electro Wizard
Poison
Goblin Gang Minion Horde Witch Electro Wizard Graveyard
Lightning
Witch Electro Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Freeze Electro Wizard Minion Horde Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Freeze Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Graveyard Minion Horde Freeze Witch
Goblin Gang
Giant
Minion Horde
Zap Giant Freeze
Giant
Zap Graveyard Goblin Gang Minion Horde Witch Electro Wizard
Freeze
Graveyard Zap Minion Horde
Witch
Zap Giant Graveyard
Electro Wizard
Zap Graveyard Giant
Graveyard
Zap Giant Freeze Electro Wizard Witch

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Minion Horde Witch
Goblin Gang
Zap Electro Wizard
Minion Horde
Zap Freeze
Giant
Freeze
Minion Horde Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Freeze Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Witch Electro Wizard
Goblin Gang Minion Horde Witch Freeze Electro Wizard
Minion Horde Witch Goblin Gang Electro Wizard
Goblin Gang Freeze Zap Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang Freeze Witch
Zap Electro Wizard
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard Zap Freeze
Minion Horde Zap Goblin Gang Witch Electro Wizard
Minion Horde Zap Goblin Gang Freeze Witch Electro Wizard
Zap Goblin Gang Minion Horde Freeze Witch Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Freeze Electro Wizard
Minion Horde Goblin Gang Witch Electro Wizard
Zap Goblin Gang Minion Horde Witch Electro Wizard
Zap Freeze Witch Electro Wizard
Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang
Goblin Gang Zap Minion Horde Witch Electro Wizard
Goblin Gang Zap Minion Horde Electro Wizard
Goblin Gang Minion Horde Witch
Zap Goblin Gang Minion Horde Freeze Witch Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard
Minion Horde
Zap Minion Horde Freeze Electro Wizard Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch
Zap Electro Wizard
Goblin Gang Minion Horde Witch
Minion Horde Witch
Goblin Gang Witch Electro Wizard Zap Minion Horde Freeze
Zap Minion Horde Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Electro Wizard
Minion Horde
Freeze
Zap Minion Horde
Zap Minion Horde Freeze Witch
Minion Horde Witch
Zap Freeze
Zap
Goblin Gang Minion Horde Electro Wizard
Zap Minion Horde Electro Wizard
Zap
Minion Horde Freeze
Zap
Zap Minion Horde Witch
Minion Horde
Freeze
Minion Horde
Zap Electro Wizard
Zap Witch
Minion Horde
Zap Minion Horde
Zap Freeze Witch
Minion Horde Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Minion Horde Witch Electro Wizard
Zap Electro Wizard Minion Horde Freeze Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Goblin Gang Freeze Witch
Zap Witch Electro Wizard
Freeze
Goblin Gang Minion Horde Electro Wizard
Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Freeze Witch Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Electro Wizard

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