My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Inferno Dragon
Zap
Fire Spirit Goblin Gang Dark Prince Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Dark Prince
The Log
Fire Spirit Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Dark Prince Prince Inferno Dragon
Fireball
Goblin Gang Elixir Collector Inferno Dragon
Poison
Goblin Gang Elixir Collector
Lightning
Elixir Collector Dark Prince Prince Inferno Dragon
Rocket
Elixir Collector Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Dark Prince Inferno Dragon Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Dark Prince Prince Inferno Dragon
Zap
Fireball Prince Fire Spirit Dark Prince
Goblin Gang
Dark Prince Prince
Fireball
Zap Dark Prince
Elixir Collector
Dark Prince
Prince Fire Spirit Zap Goblin Gang Fireball
Prince
Zap Dark Prince Fire Spirit Goblin Gang
Inferno Dragon
Fire Spirit

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Dark Prince Prince Inferno Dragon
Goblin Gang
Zap Dark Prince Prince Inferno Dragon
Fireball
Zap Dark Prince
Elixir Collector
Dark Prince
Zap Goblin Gang Fireball Prince
Prince
Zap Goblin Gang Dark Prince
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince Fire Spirit Dark Prince Inferno Dragon
Prince Inferno Dragon Goblin Gang Dark Prince
Fireball Dark Prince Prince
Goblin Gang Fireball Fire Spirit Zap Dark Prince
Inferno Dragon Fire Spirit Zap Goblin Gang Fireball
Zap Fireball
Inferno Dragon Goblin Gang Prince
Goblin Gang Fire Spirit Dark Prince Prince
Goblin Gang Zap Fireball Dark Prince
Inferno Dragon Zap Goblin Gang Fireball
Prince Fire Spirit Zap Goblin Gang Fireball Dark Prince
Fire Spirit Fireball Zap Goblin Gang Dark Prince Prince
Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Fireball Prince Inferno Dragon
Goblin Gang Fireball Dark Prince Prince
Fire Spirit Fireball Zap Goblin Gang Dark Prince Prince
Zap Fire Spirit Fireball Dark Prince Inferno Dragon
Prince Inferno Dragon
Goblin Gang Dark Prince Fire Spirit Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince Prince
Fireball Zap Goblin Gang Prince Inferno Dragon
Goblin Gang Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Zap Fireball
Goblin Gang Dark Prince Prince Inferno Dragon
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Dark Prince Prince Fireball
Dark Prince Prince Inferno Dragon
Zap Fireball Dark Prince Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Dark Prince Prince
Zap Fireball Dark Prince Prince
Dark Prince Prince Goblin Gang Fireball
Fireball
Goblin Gang Zap Fireball Dark Prince Prince Inferno Dragon
Zap Fireball Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Fire Spirit Zap Dark Prince
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball Dark Prince Prince
Fire Spirit Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fire Spirit Fireball Dark Prince
Inferno Dragon
Fireball Zap
Fireball Zap Prince
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fire Spirit Goblin Gang Fireball Dark Prince Prince
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Dark Prince Prince
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince Prince

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