My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Hog Rider Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Giant Skeleton
Goblin Gang
Hog Rider Goblin Barrel Giant Skeleton
Minion Horde
Zap Hog Rider Giant Skeleton
Hog Rider
Zap Goblin Gang Minion Horde Wizard Goblin Barrel Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Zap Goblin Gang Minion Horde Hog Rider Wizard Goblin Barrel

Defense Synergies 0 9

Zap
Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Goblin Gang
Zap Skeleton Army Giant Skeleton
Minion Horde
Zap
Hog Rider
Wizard
Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Zap Goblin Gang Wizard Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Minion Horde Skeleton Army Goblin Gang
Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Zap
Minion Horde Zap Goblin Gang Wizard
Zap Giant Skeleton
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Giant Skeleton
Goblin Gang Minion Horde Skeleton Army Zap Wizard Giant Skeleton
Minion Horde Zap Goblin Gang Wizard
Minion Horde Skeleton Army Zap Goblin Gang Wizard Giant Skeleton
Wizard Skeleton Army Zap Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang
Minion Horde Wizard Goblin Gang Skeleton Army
Zap Goblin Gang Minion Horde Wizard Skeleton Army
Zap Wizard Giant Skeleton
Goblin Gang Wizard Skeleton Army Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Giant Skeleton
Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Giant Skeleton Zap Minion Horde
Goblin Gang Skeleton Army Giant Skeleton Zap Minion Horde
Giant Skeleton Goblin Gang Minion Horde Skeleton Army
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Giant Skeleton Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Goblin Gang Skeleton Army Zap Minion Horde Giant Skeleton
Zap Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Minion Horde Wizard
Zap Wizard
Zap Giant Skeleton
Minion Horde
Zap Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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