My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Miner
Giant Snowball
Minions Barbarians Musketeer Clone Miner
Zap
Minions Clone
Barbarian Barrel
Barbarians Musketeer Wizard Clone Giant Skeleton
The Log
Barbarians Musketeer Clone Giant Skeleton
Earthquake
Barbarians Clone
Arrows
Minions Clone
Royal Delivery
Minions Barbarians Musketeer Wizard Clone Giant Skeleton Miner
Fireball
Minions Barbarians Musketeer Wizard Clone
Poison
Minions Barbarians Musketeer Wizard Clone
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Clone Miner Musketeer Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Clone Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Clone Giant Skeleton
Barbarians
Musketeer
Giant Skeleton The Log Miner
Wizard
Giant Skeleton Miner
Clone
Giant Skeleton Minions
Giant Skeleton
Clone Minions Musketeer Wizard The Log Miner
The Log
Musketeer Giant Skeleton Miner
Miner
Minions Musketeer Wizard Giant Skeleton The Log

Defense Synergies 1 9

Minions
Musketeer Giant Skeleton The Log
Barbarians
Musketeer
The Log Minions Giant Skeleton Miner
Wizard
Giant Skeleton The Log
Clone
Giant Skeleton
Minions Musketeer Wizard The Log
The Log
Musketeer Minions Wizard Giant Skeleton Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard The Log
Barbarians Minions Musketeer The Log
Barbarians Minions Musketeer Giant Skeleton
Barbarians Minions Musketeer
Barbarians Giant Skeleton The Log
The Log Minions Musketeer
Minions Musketeer Wizard
Barbarians Musketeer Giant Skeleton The Log
Barbarians Minions Musketeer
Barbarians Musketeer Giant Skeleton Miner
Minions Barbarians Musketeer Wizard Giant Skeleton The Log
Minions Musketeer Wizard
Barbarians Minions Musketeer Wizard Giant Skeleton The Log
Wizard Minions Barbarians The Log
Barbarians
Barbarians The Log
Barbarians Wizard Minions Musketeer
Minions Barbarians Musketeer Wizard The Log
Wizard The Log Minions Barbarians Musketeer Giant Skeleton
Barbarians Musketeer
Wizard Minions Barbarians Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Musketeer Wizard The Log Miner
Barbarians Giant Skeleton Minions Musketeer The Log
Giant Skeleton Barbarians Musketeer The Log
Barbarians Giant Skeleton Musketeer
Wizard Minions Musketeer
Minions Barbarians Musketeer Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Minions Barbarians The Log
Barbarians Musketeer
Minions Barbarians Musketeer Giant Skeleton
Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Wizard
Wizard Barbarians Musketeer
Barbarians Minions Musketeer Giant Skeleton The Log
Minions Barbarians Musketeer Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton The Log
Musketeer The Log Miner
Giant Skeleton The Log Miner
Barbarians Musketeer Giant Skeleton The Log
Wizard The Log
Wizard Minions Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Miner Wizard
Minions Musketeer
Miner Musketeer Wizard The Log
Musketeer Wizard
Musketeer The Log Miner
Minions Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Minions
Musketeer Wizard The Log
Wizard The Log Miner
Minions Musketeer Giant Skeleton The Log
Wizard
Musketeer The Log
Barbarians Musketeer The Log
The Log Wizard
The Log Miner Musketeer Wizard
Musketeer Wizard The Log Miner
Miner Musketeer The Log
Musketeer Wizard
Minions Musketeer Wizard
Musketeer Wizard The Log Miner
Giant Skeleton
Wizard The Log
Minions Barbarians Musketeer
Musketeer Wizard
The Log
Miner Musketeer Wizard
The Log Musketeer Wizard
Giant Skeleton
Musketeer
Minions Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log Miner

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