My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Wizard Witch
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Wizard Witch
Fireball
Bomber Wizard Witch
Poison
Bomber Bats Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage The Log Fireball Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Rage The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats
Bats
Giant Bomber Rage
Fireball
Giant The Log
Giant
Bomber Bats Rage Fireball Wizard Witch The Log
Wizard
Giant Rage
Rage
Giant Witch Bats Wizard
Witch
Rage Giant
The Log
Fireball Giant

Defense Synergies 1 5

Bomber
Bats The Log
Bats
Bomber The Log
Fireball
The Log
Giant
Wizard
The Log
Rage
Witch
The Log
The Log
Fireball Bomber Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Bomber Bats Witch The Log
Witch Bomber Bats
Witch Bomber Bats
Bomber Fireball The Log
Fireball The Log Bomber Bats
Bats Fireball Wizard Witch
Fireball The Log
Witch
Bomber
Bats Witch Bomber Fireball Wizard The Log
Bats Fireball Wizard Witch
Bomber Bats Fireball Wizard Witch The Log
Bomber Fireball Wizard Bats Witch The Log
Fireball The Log
Wizard Bomber Bats Fireball Witch
Fireball Bomber Bats Wizard Witch The Log
Wizard Witch The Log Bomber Bats Fireball
Bomber Wizard Bats Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Bomber Wizard The Log
Bats Witch The Log
Bats Fireball The Log
Witch
Fireball Wizard Bats Witch
Bats Fireball Witch
Bats Fireball Witch The Log
Witch
Bats Witch
Fireball The Log
Fireball Wizard Witch
Wizard Bomber Fireball Witch
Witch Bomber Bats Fireball The Log
Bats Bomber Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard Bats Witch
Bomber Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Bomber Bats
Bomber Fireball Wizard The Log
Bomber Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball
Bomber Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard
The Log Bomber Fireball Wizard
Fireball
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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