My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Barbarians Skeleton Army
Zap
Spear Goblins Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Wizard Skeleton Army
The Log
Spear Goblins Goblin Gang Barbarians Skeleton Army
Earthquake
Spear Goblins Goblin Gang Barbarians Skeleton Army
Arrows
Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Barbarians Wizard Skeleton Army
Fireball
Goblin Gang Barbarians Wizard Skeleton Army
Poison
Spear Goblins Goblin Gang Barbarians Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Skeleton Army Barbarians Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant
Zap
Giant Spear Goblins
Goblin Gang
Spear Goblins Giant
Barbarians
Giant
Zap Spear Goblins Goblin Gang Wizard Rocket
Wizard
Giant
Rocket
Giant
Skeleton Army

Defense Synergies 0 11

Spear Goblins
Zap Goblin Gang Barbarians Skeleton Army
Zap
Spear Goblins Goblin Gang Barbarians Skeleton Army
Goblin Gang
Spear Goblins Zap Barbarians Skeleton Army
Barbarians
Spear Goblins Zap Goblin Gang Skeleton Army
Giant
Wizard
Skeleton Army
Rocket
Skeleton Army
Spear Goblins Zap Goblin Gang Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Wizard
Barbarians Skeleton Army Zap Goblin Gang
Goblin Gang Barbarians Rocket Skeleton Army
Barbarians Skeleton Army Goblin Gang
Barbarians Rocket Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Zap
Rocket Spear Goblins Zap Goblin Gang Wizard
Rocket Zap Barbarians
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Barbarians
Goblin Gang Barbarians Skeleton Army Spear Goblins Zap Wizard
Spear Goblins Zap Goblin Gang Wizard
Barbarians Skeleton Army Zap Goblin Gang Wizard Rocket
Wizard Rocket Skeleton Army Zap Goblin Gang Barbarians
Barbarians Skeleton Army Goblin Gang
Barbarians Rocket Skeleton Army Zap Goblin Gang
Barbarians Wizard Goblin Gang Skeleton Army
Spear Goblins Zap Goblin Gang Barbarians Wizard Skeleton Army
Zap Wizard Spear Goblins Barbarians
Barbarians
Goblin Gang Wizard Skeleton Army Spear Goblins Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Spear Goblins Zap
Zap Goblin Gang Wizard Rocket
Goblin Gang Barbarians Skeleton Army Spear Goblins Zap Rocket
Goblin Gang Rocket Skeleton Army Zap Barbarians
Barbarians Goblin Gang Skeleton Army
Wizard Rocket Zap Goblin Gang
Goblin Gang Rocket Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army
Zap Rocket Spear Goblins Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army
Barbarians
Rocket Skeleton Army Zap Barbarians
Barbarians Rocket Skeleton Army Goblin Gang Wizard
Wizard Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army Spear Goblins Zap Rocket
Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Barbarians Rocket
Wizard Rocket Zap
Wizard Spear Goblins Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Goblin Gang
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Spear Goblins Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Spear Goblins Goblin Gang Barbarians Rocket Skeleton Army
Rocket Zap Wizard
Goblin Gang Wizard Rocket
Zap Wizard
Rocket Zap
Zap Goblin Gang Rocket
Zap Rocket
Zap Rocket

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