My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Inferno Dragon
Giant Snowball
Minions Cannon Goblin Gang Inferno Dragon
Zap
Minions Cannon Goblin Gang Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Inferno Dragon
Fireball
Minions Cannon Goblin Gang Wizard Inferno Dragon
Poison
Minions Cannon Goblin Gang Wizard
Lightning
Cannon Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Goblin Gang Inferno Dragon Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions
Minions
Giant Zap Inferno Dragon
Cannon
Goblin Gang
Giant
Giant
Zap Minions Goblin Gang Wizard Rocket
Wizard
Giant
Rocket
Giant
Inferno Dragon
Minions

Defense Synergies 1 9

Zap
Cannon Minions Goblin Gang Inferno Dragon
Minions
Zap Cannon
Cannon
Zap Minions Goblin Gang Wizard Rocket Inferno Dragon
Goblin Gang
Zap Cannon Inferno Dragon
Giant
Wizard
Cannon
Rocket
Cannon
Inferno Dragon
Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Cannon Wizard
Inferno Dragon Zap Minions Cannon Goblin Gang
Cannon Goblin Gang Rocket Minions Inferno Dragon
Cannon Inferno Dragon Minions Goblin Gang
Rocket
Goblin Gang Zap Minions Cannon
Minions Rocket Inferno Dragon Zap Cannon Goblin Gang Wizard
Rocket Zap Cannon
Cannon Inferno Dragon Minions Goblin Gang
Goblin Gang Cannon
Minions Goblin Gang Zap Cannon Wizard
Minions Inferno Dragon Zap Goblin Gang Wizard
Cannon Zap Minions Goblin Gang Wizard Rocket
Wizard Rocket Zap Minions Cannon Goblin Gang
Inferno Dragon Cannon Goblin Gang
Rocket Zap Cannon Goblin Gang Inferno Dragon
Wizard Minions Cannon Goblin Gang
Cannon Zap Minions Goblin Gang Wizard
Zap Wizard Minions Cannon Inferno Dragon
Cannon Inferno Dragon
Goblin Gang Wizard Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Wizard Rocket Inferno Dragon
Goblin Gang Zap Minions Rocket
Goblin Gang Rocket Zap
Cannon Goblin Gang Inferno Dragon
Wizard Rocket Zap Minions Goblin Gang
Goblin Gang Rocket Minions
Inferno Dragon
Zap Rocket Minions Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Minions
Rocket Zap
Rocket Cannon Goblin Gang Wizard
Wizard Cannon
Goblin Gang Zap Minions Rocket Inferno Dragon
Minions Zap Cannon Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Minions Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Minions Goblin Gang
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Minions Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Rocket Zap
Zap Wizard
Zap Rocket Minions Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Minions Goblin Gang Rocket
Rocket Zap Wizard
Goblin Gang Wizard Rocket
Zap Wizard
Rocket Zap
Zap Minions Goblin Gang Rocket
Zap Rocket
Zap Rocket

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