My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Prince
Giant Snowball
Bats Archers
Zap
Bats Archers Prince
Barbarian Barrel
Archers Electro Wizard
The Log
Archers Mini P.E.K.K.A Prince
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Prince Electro Wizard
Fireball
Archers Electro Wizard
Poison
Bats Archers Electro Wizard
Lightning
Mini P.E.K.K.A Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Fireball Mini P.E.K.K.A Poison Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Fireball Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Prince
Archers
Mini P.E.K.K.A Giant Prince
Fireball
Giant Electro Wizard
Mini P.E.K.K.A
Giant Bats Archers Electro Wizard
Giant
Bats Mini P.E.K.K.A Poison Prince Archers Fireball Electro Wizard
Poison
Giant Prince
Prince
Giant Bats Archers Poison Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Giant Prince

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Prince Electro Wizard
Archers
Mini P.E.K.K.A Electro Wizard
Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Archers Fireball
Giant
Poison
Electro Wizard
Prince
Bats Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Archers Fireball Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Mini P.E.K.K.A Bats Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Archers Electro Wizard
Mini P.E.K.K.A Prince Bats Electro Wizard
Fireball Mini P.E.K.K.A Poison Prince
Fireball Bats Archers Electro Wizard
Bats Electro Wizard Archers Fireball Poison
Fireball Poison Electro Wizard
Mini P.E.K.K.A Prince
Archers Mini P.E.K.K.A Prince Electro Wizard
Bats Archers Poison Electro Wizard Fireball
Bats Archers Fireball Poison Electro Wizard
Mini P.E.K.K.A Prince Bats Fireball Electro Wizard
Fireball Bats Mini P.E.K.K.A Poison Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Fireball Mini P.E.K.K.A Prince Electro Wizard
Bats Fireball Mini P.E.K.K.A Poison Prince Electro Wizard
Fireball Bats Archers Prince Electro Wizard
Poison Bats Archers Fireball Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Bats Archers Fireball Mini P.E.K.K.A Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Prince Electro Wizard
Fireball Poison Electro Wizard Archers Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Fireball Electro Wizard
Mini P.E.K.K.A Prince
Fireball Poison Bats Archers Electro Wizard
Mini P.E.K.K.A Prince Bats Archers Fireball Electro Wizard
Mini P.E.K.K.A Prince
Electro Wizard Bats Fireball Mini P.E.K.K.A Poison Prince
Bats Mini P.E.K.K.A Prince
Fireball Poison Prince Electro Wizard
Mini P.E.K.K.A Prince Fireball
Archers Fireball
Electro Wizard Bats Archers Fireball Mini P.E.K.K.A Poison Prince
Bats Poison Archers Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison Prince
Fireball Poison
Fireball Poison Bats
Archers Poison
Fireball Poison
Fireball Poison
Bats Fireball Mini P.E.K.K.A Poison Prince Electro Wizard
Poison Fireball Prince Electro Wizard
Fireball Poison Archers
Poison Fireball
Fireball Poison
Fireball Poison Prince
Fireball Poison
Fireball Poison
Fireball Poison
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Poison Prince Electro Wizard
Fireball Poison
Fireball Poison Prince
Fireball Poison
Prince
Fireball Poison
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison Prince
Fireball Poison
Poison Bats Archers Fireball Electro Wizard
Electro Wizard Bats Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison Electro Wizard
Prince
Fireball Poison
Electro Wizard Bats Archers Fireball Prince
Fireball Poison Archers Electro Wizard
Fireball
Fireball Poison Mini P.E.K.K.A Prince Electro Wizard
Fireball Poison
Fireball Poison
Prince
Bats Fireball Poison Electro Wizard
Bats Fireball Poison Electro Wizard
Poison Fireball Prince Electro Wizard

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