My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Barbarians Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Barbarians Musketeer
The Log
Archers Barbarians Musketeer
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Musketeer
Fireball
Archers Minions Barbarians Musketeer
Poison
Archers Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Archers Minions Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Archers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Minions Musketeer The Log
Archers
Zap Giant
Minions
Giant Rage Zap
Barbarians
Musketeer
Giant Zap The Log
Giant
Zap Minions Musketeer Rage Archers The Log
Rage
Minions Giant
The Log
Zap Musketeer Giant

Defense Synergies 1 9

Zap
Archers Minions Barbarians Musketeer The Log
Archers
Zap Minions The Log
Minions
Zap Archers Musketeer The Log
Barbarians
Zap
Musketeer
The Log Zap Minions
Giant
Rage
The Log
Musketeer Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Barbarians Zap Minions Musketeer The Log
Barbarians Archers Minions Musketeer
Barbarians Minions Musketeer
Barbarians The Log
The Log Zap Archers Minions Musketeer
Minions Musketeer Zap Archers
Zap Barbarians Musketeer The Log
Barbarians Minions Musketeer
Archers Barbarians Musketeer
Archers Minions Barbarians Zap Musketeer The Log
Minions Musketeer Zap Archers
Barbarians Zap Minions Musketeer The Log
Zap Minions Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Minions Musketeer
Zap Archers Minions Barbarians Musketeer The Log
Zap The Log Archers Minions Barbarians Musketeer
Barbarians Musketeer
Archers Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Musketeer The Log
Barbarians Zap Minions Musketeer The Log
Zap Barbarians Musketeer The Log
Barbarians Musketeer
Zap Archers Minions Musketeer
Archers Minions Barbarians Musketeer
Barbarians
Zap Minions Barbarians The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians The Log
Barbarians
Archers Barbarians Musketeer
Barbarians Zap Archers Minions Musketeer The Log
Minions Zap Archers Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer The Log
Zap The Log
Zap Minions Musketeer
Archers Musketeer The Log
The Log Zap
The Log Zap
Minions Musketeer
Zap Musketeer The Log
Zap Archers Musketeer
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Zap Archers Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Archers Musketeer
Zap Minions Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Archers Minions Barbarians Musketeer
Zap Archers Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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