My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Wizard Ice Wizard Royal Ghost
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Ice Wizard Royal Ghost
Fireball
Minions Wizard Ice Wizard
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Royal Ghost Freeze Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Ice Wizard Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze
Minions
Giant
Giant
Arrows Minions Poison Wizard Ice Wizard Royal Ghost
Wizard
Giant Royal Ghost
Freeze
Arrows Poison
Poison
Giant Freeze Royal Ghost
Ice Wizard
Giant
Royal Ghost
Giant Wizard Poison

Defense Synergies 0 7

Arrows
Ice Wizard
Minions
Freeze Ice Wizard
Giant
Wizard
Freeze Ice Wizard Royal Ghost
Freeze
Minions Wizard
Poison
Ice Wizard
Ice Wizard
Arrows Minions Wizard Poison
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Ice Wizard
Minions Freeze Ice Wizard
Minions Ice Wizard
Arrows Poison
Arrows Freeze Minions Ice Wizard Royal Ghost
Minions Arrows Wizard Freeze Poison Ice Wizard
Arrows Poison
Minions Ice Wizard
Ice Wizard Royal Ghost
Minions Poison Ice Wizard Arrows Wizard Freeze Royal Ghost
Arrows Minions Wizard Poison Ice Wizard
Minions Wizard Freeze Ice Wizard
Wizard Arrows Minions Freeze Poison Royal Ghost
Freeze
Wizard Arrows Minions Poison
Arrows Minions Wizard Ice Wizard Royal Ghost
Arrows Wizard Freeze Poison Minions Ice Wizard Royal Ghost
Wizard Royal Ghost Arrows Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Poison Arrows Wizard Royal Ghost
Minions
Arrows Wizard Poison Minions Freeze Ice Wizard
Minions Ice Wizard
Freeze Minions Poison
Minions
Arrows Poison
Wizard
Wizard
Minions Freeze Poison
Arrows Minions Poison Wizard Freeze Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze Royal Ghost
Arrows Poison Ice Wizard Royal Ghost
Arrows Poison
Arrows Freeze Poison
Wizard Poison Arrows
Arrows Wizard Poison Minions Freeze Ice Wizard
Arrows Wizard Poison
Arrows Poison Wizard Freeze Ice Wizard
Arrows Poison Wizard
Minions Poison
Poison Arrows Wizard
Poison Arrows Wizard
Poison
Arrows Minions Freeze Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Freeze Poison
Minions
Arrows Wizard Poison
Arrows Wizard Poison
Minions Poison
Arrows Wizard Poison
Arrows Poison
Arrows Freeze Poison Wizard Ice Wizard
Arrows Poison Wizard Ice Wizard Royal Ghost
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard Ice Wizard
Minions Wizard Freeze Poison
Poison Arrows Wizard
Arrows Freeze Poison
Arrows Wizard Poison
Minions Freeze
Poison Arrows Wizard Ice Wizard
Freeze
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Poison
Minions Freeze Poison
Poison
Poison Freeze Royal Ghost

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