My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Mega Minion Guards
Zap
Goblin Gang Guards
Barbarian Barrel
Goblin Gang Wizard Guards Royal Ghost
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Mega Minion Wizard Guards P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Mega Minion Wizard
Poison
Goblin Gang Mega Minion Wizard Guards
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Guards Royal Ghost Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Guards Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion
Wizard
P.E.K.K.A Royal Ghost
Guards
Zap
P.E.K.K.A
Zap Goblin Gang Wizard
Royal Ghost
Zap Goblin Gang Wizard

Defense Synergies 2 11

Zap
Mega Minion Fireball Goblin Gang Guards P.E.K.K.A Royal Ghost
Goblin Gang
Zap Guards P.E.K.K.A
Mega Minion
Zap Wizard Guards
Fireball
Zap
Wizard
Mega Minion Guards P.E.K.K.A Royal Ghost
Guards
Zap Goblin Gang Mega Minion Wizard
P.E.K.K.A
Zap Goblin Gang Wizard
Royal Ghost
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
P.E.K.K.A Zap Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Mega Minion
P.E.K.K.A Goblin Gang Mega Minion Guards
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Mega Minion Guards Royal Ghost
Mega Minion Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Guards Royal Ghost
Goblin Gang Guards Zap Mega Minion Fireball Wizard Royal Ghost
Mega Minion Zap Goblin Gang Fireball Wizard
P.E.K.K.A Zap Goblin Gang Fireball Wizard Guards
Fireball Wizard Zap Goblin Gang Mega Minion Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Wizard Goblin Gang Fireball P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Wizard Guards Royal Ghost
Zap Wizard Mega Minion Fireball Guards Royal Ghost
P.E.K.K.A
Goblin Gang Wizard Royal Ghost Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Goblin Gang Mega Minion Wizard Royal Ghost
Goblin Gang Guards P.E.K.K.A Zap
Goblin Gang Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Guards
Fireball Wizard Zap Goblin Gang
Goblin Gang Guards P.E.K.K.A Mega Minion Fireball
P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball
P.E.K.K.A Goblin Gang Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Goblin Gang Fireball Wizard Guards
Wizard Fireball
Goblin Gang Guards Zap Mega Minion Fireball P.E.K.K.A
Zap Mega Minion Fireball Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball Guards
Fireball Wizard Zap
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Guards
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Mega Minion Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Mega Minion
Fireball Zap Wizard Royal Ghost
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard Guards
Mega Minion Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Goblin Gang Fireball Guards
Fireball Zap Mega Minion Wizard
Fireball
Fireball Goblin Gang Mega Minion Wizard
Zap Fireball Wizard
Zap Fireball
Mega Minion P.E.K.K.A
Zap Goblin Gang Fireball Guards
Zap Fireball
Zap Fireball Royal Ghost

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