My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Furnace Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Furnace
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Ice Spirit Goblin Gang Furnace Royal Ghost
The Log
Ice Spirit Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Ice Spirit Bats Goblin Gang Furnace
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider Royal Ghost
Fireball
Goblin Gang Hog Rider Furnace
Poison
Bats Goblin Gang Furnace
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Furnace Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Royal Ghost Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Furnace Royal Ghost
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Bats Furnace Royal Ghost
Goblin Gang
Hog Rider Royal Ghost
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Fireball Furnace
Furnace
Ice Spirit Zap Hog Rider Royal Ghost
Royal Ghost
Ice Spirit Zap Goblin Gang Furnace

Defense Synergies 3 10

Ice Spirit
Zap Goblin Gang Bats Fireball Furnace Royal Ghost
Bats
Ice Spirit Zap
Zap
Ice Spirit Fireball Bats Goblin Gang Furnace Royal Ghost
Goblin Gang
Ice Spirit Zap Furnace
Fireball
Zap Ice Spirit
Hog Rider
Furnace
Ice Spirit Zap Goblin Gang Royal Ghost
Royal Ghost
Ice Spirit Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Ice Spirit Bats Zap Goblin Gang Furnace
Goblin Gang Furnace Bats
Bats Goblin Gang Furnace
Fireball
Goblin Gang Fireball Bats Zap Furnace Royal Ghost
Bats Furnace Ice Spirit Zap Goblin Gang Fireball
Zap Fireball
Goblin Gang Furnace
Goblin Gang Ice Spirit Royal Ghost
Bats Goblin Gang Zap Fireball Furnace Royal Ghost
Bats Zap Goblin Gang Fireball Furnace
Furnace Ice Spirit Bats Zap Goblin Gang Fireball
Fireball Ice Spirit Bats Zap Goblin Gang Furnace Royal Ghost
Goblin Gang Furnace
Ice Spirit Zap Goblin Gang Fireball Furnace
Bats Goblin Gang Fireball Furnace
Ice Spirit Fireball Bats Zap Goblin Gang Furnace Royal Ghost
Zap Furnace Ice Spirit Bats Fireball Royal Ghost
Goblin Gang Royal Ghost Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Royal Ghost
Fireball Zap Goblin Gang Royal Ghost
Goblin Gang Ice Spirit Bats Zap Furnace
Goblin Gang Bats Zap Fireball
Goblin Gang
Fireball Furnace Ice Spirit Bats Zap Goblin Gang
Goblin Gang Bats Fireball Furnace
Zap Ice Spirit Bats Fireball
Goblin Gang
Bats
Zap Fireball
Goblin Gang Fireball
Fireball Furnace
Goblin Gang Ice Spirit Bats Zap Fireball Furnace
Bats Zap Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Zap Furnace
Fireball Ice Spirit Bats Zap Furnace
Furnace
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Furnace
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Bats Zap Fireball Furnace
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Royal Ghost

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