My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Skeleton
Giant Snowball
Archers Tombstone Mega Minion Hog Rider
Zap
Archers Tombstone
Barbarian Barrel
Archers Tombstone Giant Skeleton
The Log
Archers Tombstone Hog Rider Giant Skeleton
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Tombstone
Royal Delivery
Archers Mega Minion Hog Rider Giant Skeleton
Fireball
Archers Tombstone Mega Minion Hog Rider
Poison
Archers Tombstone Mega Minion
Lightning
Tombstone Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tombstone Mega Minion Tornado Fireball Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tombstone Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Tornado Archers Giant Skeleton
Archers
Zap Hog Rider Giant Skeleton
Tombstone
Mega Minion
Zap Fireball Giant Skeleton
Fireball
Zap Hog Rider Tornado Mega Minion
Hog Rider
Zap Fireball Archers Tornado Giant Skeleton
Tornado
Zap Fireball Hog Rider Giant Skeleton
Giant Skeleton
Zap Archers Mega Minion Hog Rider Tornado

Defense Synergies 3 13

Zap
Mega Minion Fireball Archers Tombstone Tornado Giant Skeleton
Archers
Zap Tombstone Mega Minion Tornado Giant Skeleton
Tombstone
Zap Archers Mega Minion Fireball
Mega Minion
Zap Archers Tombstone Tornado Giant Skeleton
Fireball
Zap Tornado Tombstone
Hog Rider
Tornado
Fireball Zap Archers Mega Minion Giant Skeleton
Giant Skeleton
Zap Archers Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball
Zap Tombstone Mega Minion
Tornado Archers Tombstone Mega Minion Giant Skeleton
Tombstone Mega Minion
Tombstone Fireball Tornado Giant Skeleton
Fireball Tornado Zap Archers Mega Minion
Mega Minion Tornado Zap Archers Tombstone Fireball
Zap Fireball Giant Skeleton
Tombstone Tornado
Tornado Archers Giant Skeleton
Archers Zap Tombstone Mega Minion Fireball Tornado Giant Skeleton
Mega Minion Zap Archers Fireball Tornado
Tombstone Zap Fireball Giant Skeleton
Fireball Zap Tombstone Mega Minion Tornado
Tombstone
Tornado Zap Fireball
Tombstone Fireball Tornado
Tombstone Fireball Zap Archers Mega Minion Tornado
Zap Tornado Archers Tombstone Mega Minion Fireball Giant Skeleton
Tornado
Archers Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Fireball Giant Skeleton
Fireball Zap Archers Mega Minion
Tombstone Giant Skeleton Zap
Giant Skeleton Zap Fireball Tornado
Giant Skeleton Tombstone
Fireball Zap Archers Tornado
Archers Tombstone Mega Minion Fireball Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Tombstone Mega Minion Fireball Tornado
Tombstone Mega Minion
Tombstone Mega Minion Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Tombstone Fireball
Archers Fireball
Tombstone Zap Archers Mega Minion Fireball Tornado Giant Skeleton
Zap Archers Mega Minion Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Tornado
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Zap Mega Minion Tornado
Archers Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Archers Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Archers Mega Minion Fireball
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Mega Minion
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Archers Fireball Tornado
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Archers Tombstone Fireball
Fireball Zap Archers Mega Minion Tornado
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball Tornado Giant Skeleton
Mega Minion
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado
Zap Fireball Tornado Giant Skeleton

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